diff options
Diffstat (limited to 'src/d/d_kankyo_debug.cpp')
| -rw-r--r-- | src/d/d_kankyo_debug.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/d/d_kankyo_debug.cpp b/src/d/d_kankyo_debug.cpp index db88bf37d3..7fdad26ed2 100644 --- a/src/d/d_kankyo_debug.cpp +++ b/src/d/d_kankyo_debug.cpp @@ -495,7 +495,7 @@ void dKydb_HIO_debug_TVdsp(f32 param_0, f32 param_1, int param_2, int param_3, u void dKydb_HIO_debug_Wind() { dScnKy_env_light_c* kankyo = dKy_getEnvlight(); - camera_class* camera = dComIfGp_getCamera(0); + camera_process_class* camera = dComIfGp_getCamera(0); f32 substick_x = mDoCPd_c::getSubStickX(PAD_3); f32 substick_y = mDoCPd_c::getSubStickY(PAD_3); @@ -539,7 +539,7 @@ void dKydb_HIO_debug_draw() { cXyz pos; cXyz size; - camera_class* camera = dComIfGp_getCamera(0); + camera_process_class* camera = dComIfGp_getCamera(0); dKy_set_eyevect_calc2(camera, &pos, 200.0f, 200.0f); s16 var_r30 = g_kankyoHIO.light.field_0x5c; @@ -561,7 +561,7 @@ void dKydb_HIO_debug_draw() { void dKydb_HIO_winddebug_draw() { cXyz size; csXyz rot; - camera_class* temp_r31 = dComIfGp_getCamera(0); + camera_process_class* temp_r31 = dComIfGp_getCamera(0); cXyz pos; if (!mDoCPd_c::getHoldB(PAD_3)) { @@ -591,7 +591,7 @@ void dKydb_winddisp_draw() { csXyz rot; cXyz pos; - camera_class* camera = dComIfGp_getCamera(0); + camera_process_class* camera = dComIfGp_getCamera(0); dKy_set_eyevect_calc2(camera, &pos, 200.0f, 200.0f); if (g_kankyoHIO.wind.display_wind_dir == TRUE) { @@ -787,7 +787,7 @@ void dKydb_plight_monitor() { void dKydb_dungeonlight_draw() { cXyz proj; - camera_class* camera = dComIfGp_getCamera(0); + camera_process_class* camera = dComIfGp_getCamera(0); int i; fopAc_ac_c* player = dComIfGp_getPlayer(0); @@ -946,7 +946,7 @@ void dKydb_dungeonlight_draw() { if ((g_kankyoHIO.dungeonLight.field_0x8 - 1) == i) { g_env_light.dungeonlight[i].mPosition = player->current.pos; } else if (g_kankyoHIO.dungeonLight.field_0x8 == i + 160) { - g_env_light.dungeonlight[i].mPosition = camera->lookat.center; + g_env_light.dungeonlight[i].mPosition = camera->view.lookat.center; } } } |
