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-rw-r--r--src/d/d_simple_model.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/d/d_simple_model.cpp b/src/d/d_simple_model.cpp
index c7a25d53e5..0db7de5c86 100644
--- a/src/d/d_simple_model.cpp
+++ b/src/d/d_simple_model.cpp
@@ -3,7 +3,7 @@
// Translation Unit: d/d_simple_model
//
-#include "d/dolzel.h"
+#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_simple_model.h"
#include "d/d_com_inf_game.h"
@@ -11,7 +11,7 @@
/* 80048C54-80048CB4 043594 0060+00 1/1 0/0 0/0 .text dSmplMdl_modelUpdateDL__FP8J3DModel
*/
static void dSmplMdl_modelUpdateDL(J3DModel* i_model) {
- JUT_ASSERT(61, i_model != 0);
+ JUT_ASSERT(61, i_model != NULL);
J3DModelData* modelData = i_model->getModelData();
if (modelData->getMaterialNodePointer(0)->getMaterialAnm() != NULL) {
OS_REPORT(
@@ -93,7 +93,7 @@ void dSmplMdl_draw_c::entry(J3DModel* i_model, int roomNo) {
/* 80048F70-80049058 0438B0 00E8+00 0/0 1/1 0/0 .text
* addModel__15dSmplMdl_draw_cFP12J3DModelDataiUc */
BOOL dSmplMdl_draw_c::addModel(J3DModelData* i_modelData, int roomNo, u8 drawBG) {
- JUT_ASSERT(307, i_modelData != 0);
+ JUT_ASSERT(307, i_modelData != NULL);
if (roomNo == -1) {
OS_REPORT("\x1b[43;30mシンプルモデル描画差分DLモデル登録:部屋番号指定がありません!!!\n\x1b[m");
}
@@ -142,7 +142,7 @@ int dSmplMdl_draw_c::removeModel(J3DModelData* i_modelData, int roomNo) {
/* 800490EC-800491F4 043A2C 0108+00 1/1 0/0 0/0 .text create__12diff_model_cFP12J3DModelDataiUc */
BOOL diff_model_c::create(J3DModelData* i_modelData, int roomNo, u8 drawBG) {
- JUT_ASSERT(397, i_modelData != 0);
+ JUT_ASSERT(397, i_modelData != NULL);
if (mpHeap == NULL) {
mpHeap = mDoExt_createSolidHeapFromGameToCurrent(0x2000, 0x20);