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path: root/src/m_Do/m_Do_MemCardRWmng.cpp
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Diffstat (limited to 'src/m_Do/m_Do_MemCardRWmng.cpp')
-rw-r--r--src/m_Do/m_Do_MemCardRWmng.cpp160
1 files changed, 159 insertions, 1 deletions
diff --git a/src/m_Do/m_Do_MemCardRWmng.cpp b/src/m_Do/m_Do_MemCardRWmng.cpp
index 5c2c33e693..010b986c00 100644
--- a/src/m_Do/m_Do_MemCardRWmng.cpp
+++ b/src/m_Do/m_Do_MemCardRWmng.cpp
@@ -13,6 +13,9 @@
#if VERSION == VERSION_GCN_JPN
#define HEADER_TITLE "ゼルダの伝説 トワイライトプリンセス"
#define HEADER_COMMENT "%d月%d日のセーブデータです"
+#elif PLATFORM_WII
+#define HEADER_TITLE "The Legend of Zelda: TP"
+#define HEADER_COMMENT "%d/%d Save Data"
#else
#define HEADER_TITLE "Zelda: Twilight Princess"
#define HEADER_COMMENT "%d/%d Save Data"
@@ -21,12 +24,13 @@
struct data_s {
int unk_0x0;
int data_version;
- u8 data[(SAVEDATA_SIZE * 3) + 0x38]; // unsure what the extra 0x38 is
+ u8 data[(SAVEFILE_SIZE) + 0x38]; // unsure what the extra 0x38 is
u32 checksum;
};
static u8 sTmpBuf[SECTOR_SIZE * 2];
+#if !PLATFORM_SHIELD
s32 mDoMemCdRWm_Store(CARDFileInfo* file, void* data, u32 length) {
mDoMemCdRWm_BuildHeader((mDoMemCdRWm_HeaderData*)sTmpBuf);
@@ -152,6 +156,160 @@ s32 mDoMemCdRWm_Restore(CARDFileInfo* file, void* data, u32 length) {
return CARD_RESULT_READY;
}
+#endif
+
+#if PLATFORM_WII || PLATFORM_SHIELD
+s32 mDoMemCdRWm_StoreNAND(NANDFileInfo* file, void* data, u32 length) {
+ s32 ret;
+
+ memset(sTmpBuf, 0, sizeof(sTmpBuf));
+
+ data_s* tmp_data = (data_s*)sTmpBuf;
+ tmp_data->unk_0x0 = 0;
+ tmp_data->data_version = SAVEDATA_VERSION;
+ memcpy(tmp_data->data, data, length);
+
+ u32 checksum = tmp_data->checksum = mDoMemCdRWm_CalcCheckSum(tmp_data, sizeof(data_s) - 4);
+
+ ret = NANDWrite(file, sTmpBuf, 0x2000);
+ if (ret != 0x2000) {
+ return ret;
+ }
+
+ NANDSeek(file, 0, 0);
+
+ ret = NANDRead(file, sTmpBuf, 0x2000);
+ if (ret != 0x2000) {
+ return ret;
+ }
+
+ if (checksum != mDoMemCdRWm_CalcCheckSum(sTmpBuf, sizeof(data_s) - 4)) {
+ return ret;
+ }
+
+ NANDSeek(file, 0x2000, 0);
+
+ ret = NANDWrite(file, sTmpBuf, 0x2000);
+ if (ret != 0x2000) {
+ return ret;
+ }
+
+ NANDSeek(file, 0x2000, 0);
+
+ ret = NANDRead(file, sTmpBuf, 0x2000);
+ if (ret != 0x2000) {
+ return ret;
+ }
+
+ if (checksum != mDoMemCdRWm_CalcCheckSum(sTmpBuf, sizeof(data_s) - 4)) {
+ return ret;
+ }
+
+ return NAND_RESULT_OK;
+}
+
+s32 mDoMemCdRWm_RestoreNAND(NANDFileInfo* file, void* data, u32 length) {
+ BOOL rewrite = FALSE;
+
+ data_s* saves = (data_s*)sTmpBuf;
+ data_s* backup_saves = (data_s*)(sTmpBuf + SECTOR_SIZE);
+
+ NANDSeek(file, 0, 0);
+ s32 ret = NANDRead(file, saves, 0x2000);
+ if (ret != 0x2000) {
+ return ret;
+ }
+
+ BOOL save1_valid = mDoMemCdRWm_TestCheckSumGameData(&saves->data[SAVEDATA_SIZE * 0]);
+ BOOL save2_valid = mDoMemCdRWm_TestCheckSumGameData(&saves->data[SAVEDATA_SIZE * 1]);
+ BOOL save3_valid = mDoMemCdRWm_TestCheckSumGameData(&saves->data[SAVEDATA_SIZE * 2]);
+
+ NANDSeek(file, 0x2000, 0);
+ ret = NANDRead(file, backup_saves, 0x2000);
+ if (ret != 0x2000) {
+ return ret;
+ }
+
+ BOOL backup1_valid = mDoMemCdRWm_TestCheckSumGameData(&backup_saves->data[SAVEDATA_SIZE * 0]);
+ BOOL backup2_valid = mDoMemCdRWm_TestCheckSumGameData(&backup_saves->data[SAVEDATA_SIZE * 1]);
+ BOOL backup3_valid = mDoMemCdRWm_TestCheckSumGameData(&backup_saves->data[SAVEDATA_SIZE * 2]);
+
+ if (!save1_valid && backup1_valid) {
+ memcpy(&saves->data[SAVEDATA_SIZE * 0], &backup_saves->data[SAVEDATA_SIZE * 0], SAVEDATA_SIZE);
+ rewrite = TRUE;
+ }
+
+ if (!save2_valid && backup2_valid) {
+ memcpy(&saves->data[SAVEDATA_SIZE * 1], &backup_saves->data[SAVEDATA_SIZE * 1], SAVEDATA_SIZE);
+ rewrite = TRUE;
+ }
+
+ if (!save3_valid && backup3_valid) {
+ memcpy(&saves->data[SAVEDATA_SIZE * 2], &backup_saves->data[SAVEDATA_SIZE * 2], SAVEDATA_SIZE);
+ rewrite = TRUE;
+ }
+
+ BOOL sp10 = FALSE;
+ if (!save1_valid && !backup1_valid &&
+ !save2_valid && !backup2_valid &&
+ !save3_valid && !backup3_valid)
+ {
+ sp10 = TRUE;
+ }
+
+ if (rewrite) {
+ NANDSeek(file, 0, 0);
+ ret = NANDWrite(file, saves, 0x2000);
+ if (ret != 0x2000) {
+ return ret;
+ }
+
+ NANDSeek(file, 0x2000, 0);
+ ret = NANDWrite(file, saves, 0x2000);
+ if (ret != 0x2000) {
+ return ret;
+ }
+ }
+
+ memcpy(data, saves->data, length);
+ mDoMemCd_setDataVersion(saves->data_version);
+
+ return NAND_RESULT_OK;
+}
+#endif
+
+#if PLATFORM_WII || PLATFORM_SHIELD
+s32 mDoMemCdRWm_StoreBannerNAND(NANDFileInfo* file) {
+ static NANDBanner info;
+ static wchar_t titleTxt[] = L"The Legend of Zelda:";
+ static wchar_t commentTxt[] = L"Twilight Princess";
+ u32 size;
+ s32 ret;
+
+ NANDInitBanner(&info, 0, (u16*)titleTxt, (u16*)commentTxt);
+
+ ResTIMG* banner_data = (ResTIMG*)dComIfGp_getCardIconResArchive()->getResource("zelda2_wii_banner.bti");
+ ResTIMG* icon_data = (ResTIMG*)dComIfGp_getCardIconResArchive()->getResource("zelda2_wii_icon.bti");
+
+ u8* banner_base_ptr = (u8*)banner_data;
+ u8* icon_base_ptr = (u8*)icon_data;
+
+ memcpy(info.bannerTexture, banner_base_ptr + banner_data->imageOffset, sizeof(info.bannerTexture));
+ memcpy(info.iconTexture, icon_base_ptr + icon_data->imageOffset, 0x1200);
+ dComIfGp_getCardIconResArchive()->removeResourceAll();
+
+ NANDSetIconSpeed(info, 0, NAND_STAT_SPEED_MIDDLE);
+ NANDSetIconSpeed(info, 1, NAND_STAT_SPEED_END);
+
+ size = 0x72A0;
+ ret = NANDWrite(file, &info, size);
+ if (ret != size) {
+ return ret;
+ }
+
+ return NAND_RESULT_OK;
+}
+#endif
static void mDoMemCdRWm_BuildHeader(mDoMemCdRWm_HeaderData* header) {
snprintf(header->mTitle, sizeof(header->mTitle), HEADER_TITLE);