| Age | Commit message (Collapse) | Author |
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* some e_bi documentation
* fix match issue
* fix error
* e_bi_leaf documentation
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* debug work
* PR cleanup
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* matching Do_destroy from resource.cpp
* add missing constants from `float.c`
* add numeric_limits for double
* set TObject::reset for each version in stb.cpp
* improve debug matching
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* shieldD revo wpad done
* shieldD revo hio2 done
* shieldD revo aralt, ppcarch, gf done
* shieldD revo exi done
* shieldD revo SI done
* shieldD revo vi done
* shieldD revo mtx done
* shieldD revo GX mostly done
* shieldD revo ai/dsp done
* shieldD revo sc mostly done
* shieldD revo esp/euart/wenc mostly done
* build fixes
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* J3D debug work
* Clean up JSystem GXColor ctors, remove a couple fakematches
* Update symbols.txt
* Fix res include syntax
* Remove fakematch that isn't necessary anymore
* Fix some Shield regressions
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* match lots of debug for d_a_obj_movebox
* the rest of the debug work
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* misc work
* more work
* fixed error
* more work
* PR cleanup
* missed cleanup
* error fix
* wii fix
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* Add debug for J2DWindowEx, link GCN version
* locking non-const copy ctor behind GCN check
* fix typo for define
* fix another define typo
* update bugged ctor and leave a comment
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* fix functions not returning values
* implement functions that should return values
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* Fakematch JASTrack::TList::seqMain
* Add debug ifdef
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* cleanup and documentation
* PR cleanup
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* Adding explicit dolphin/ prefix & fix characters
* Rename ShiftJIS to SJIS
* Separate JASSeqReader read methods implementation between compilers.
* Fix pointer.h
* fix d_item_data typo
* fix gcn matching issue
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* shieldD revo dvd mostly done
* shieldD revo nand mostly done
* shieldD revo fs mostly done
* shieldD revo ipc mostly done
* shieldD revo sdk pad done
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* menu_fmap2d debug progress
* match debug for d_menu_fmap2D
* fix broken function
* fix weird shield mismatch
* fix other shield mismatch
* fix suggestions
* fix func for wii version
* match func for all versions
* remove cast from saveBitLabels
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* Match daNpcBlueNS_c::_Execute
* Cleanup loop
* d_a_npc_blue_ns OK
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* Improving compatibility with standard cpp compiler
* Add __REGISTER macro for non mwcc compatibility
* Fix for PR comments
* fix missing define for revolution
* Simplifying cSAngle conversion
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* Fix const loop invariant issues by defining explicit operator= for structs
* Fix J2DMatBlock weak func order
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* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
* d_kankyo debug almost matching
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* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
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* Fix functionvalue weak func order
* Add script to help diffing weak function order
* Improve alink weak func order (44 -> 15)
* Improve m_Do_ext weak order (12 -> 7)
* Remove old hack
* Fix d_a_tbox weak func order
* Fix d_a_npc_ks weak func order
* Fix error when trying to diff weak func order for ShieldD due to hidden function alignment gap symbols
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* initial work
* documentation
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* Fix missing line numbers for debug
* Fix horse inlines and HIO
* Match daHorse_c::setEffect
* Improve a few debug matches
* Match daHorse_c::checkHorseNoMove (half fake)
* Update configure.py
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* resolve illegal jump past declaration/initializer
* pr comments
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* Debug matches
* Match daAlink_c::procGrassWhistleWait
* Match JASAramStream::channelProc
* More debug matches
* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines
* Fix some fakematches
* Fix gameinfo player info not being a struct
* Update bug comments
* Fix procids in alink
* d_a_scene_exit OK
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* d_a_e_dn work
* PR cleanup and more documentation
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* d_a_npc_kn debug work
* d_a_npc_kn pr comments
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* Match daNpcF_Lookat_c::adjustMoveDisAngle
* Match daNpc_ykM_c::reset and daNpc_ykW_c::reset
* Fakematch daNpcThe_c::main gameInfo load
* Update configure.py
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* d_a_obj_brakeeff fmt
* d_a_obj_brakeeff debug equivalent
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* d_a_obj_damcps initial
* d_a_obj_damcps guard
* d_a_obj_damcps pr comments
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