| Age | Commit message (Collapse) | Author |
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* m_Do_main mostly matching for Wii versions
* Use machine-specific PCH for all m_Do TUs
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* some player work
* more work
* better name
* fix compilation
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- Update all the 0/1 values to use the enum
Hopefully this builds properly I didn't set up everything locally
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Mostly bool/int mixing
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* Wii PAL d_s_logo improvements
* Fix d_s_logo/d_pane_class_alpha sdata spltis
* Specify some symbols to improve matches
Is there a better way to do this?
* More symbols
* match phase_1
* Fix regressions
* Fix d_s_name rodata split
* Add nextPauseTimer__9dScnPly_c to symbol map
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* struct JASWaveArc forward declare fix
* JASAramStream::THeader improvement
* sizeof/offsetof unhardcodings
* JAudio field name/comment pass
HUGE thanks to XAYRGA for their work documenting JAudio file formats
* Some more names
* More names
* More minor names
* Attempt to fix regressions
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* Array size UB fixes
* Fix ShieldD
* Another one
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* Fix incorrect size for J2DTevBlock8::insertTexture local_38
* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size
* dMeter_drawLightDropHIO_c mVesselAlpha fix
* d_a_mg_rod array size fixes
* Fix e_tk2_class mActionTimer array size
* daObjTOMBO_c field_0x714 array size fix
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UB caught by modern compilers, this fixes it.
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* Z2Audio player debug work
* fix actor method returns
* wii build fix
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
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* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
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* various d_bg debug cleanup
* matching forward decl for compiler compatibility
* fix build
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`daPasserMng_c::Group` (#3129)
* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group
* move over to const groups
* templated solution that works on modern compilers + mwcc
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Co-authored-by: roeming <roeming@users.noreply.github.com>
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* e_rd cleanup
* first pass
* fix ?
* rename
* more rename
* fix other platform
* fix typo
* more documentation
* more work
* fix build
* fix
* more doc
* camera work
* more work
* cleanup
* more work
* clean up + fix build
* fix build
* more work
* change mSpeedRate name
* change description
* more work
* fire eff work
* fix build
* fix match
* debug fix ?
* update description
* rename field
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* d_a_e_hp debug code 100%
* d_a_npc_chin debug improvements
* d_a_npc_du debug code 100%
* d_a_npc_cdn3 debug code 100%
* d_a_e_rdy GCN symbol fixes
* d_a_kago debug code 100%
* d_a_e_oc debug code 100%
* d_a_e_yr debug code almost matching
* d_a_e_bg debug code 100%
* d_a_ykgr debug code 100%
* d_a_tag_hjump debug data fixes
* d_a_tag_attack_item debug data fixes
* d_a_e_df debug code 100%
* d_a_e_sh debug code 100%
* d_a_L7op_demo_dr debug code 100%
* d_a_L7low_dr debug code 100%
* d_a_e_sm2 debug code 100%
* d_a_movie_player debug code 100%
* d_a_e_st debug code 100%
* d_a_npc_aru debug code 100%
* d_a_e_yg debug code 100%
* d_a_door_spiral debug code 100%
* d_a_bg debug code 100% (still has .data issues)
* d_a_e_dn debug code 100%
* d_a_tag_attention debug code 100%
* d_a_e_bd debug code 100%
* d_a_tag_camera debug .rodata fix
* d_a_obj_movebox debug code 100% (array dtors are mismapped)
* d_a_mg_rod debug improvements
* d_a_e_rd debug symbol fixes
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* Consolidate fopAcM_STATUS into fopAc_Status_e
* Add _e suffix to fopAcStts enums
* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h
* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile
* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums
* Fix borked merge
* Rename item number enums and move to d_item_data.h
* Rename process profile name & draw priority enums
* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h
* ACTUALLY (whoops) stage merge
* Correct item mistranslation
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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* d_s_room / d_s_name debug work
* camera_class rtti fix
* d_a_title debug / handle shield rel changes
* fix shield build
* fix regressions
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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* d_a_kago cleanup
* d_s_logo wii/shield work
* d_s_logo / d_s_play debug work
* fix missing profile class sizeof's
* fix phase->id values
* build fixes
* fix dCamera_c and camera profile
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* Wrap >4-char literals in a MULTI_CHAR macro
Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.
* Replace non-pointer usages of NULL with 0
* Define NULL to nullptr on C++11 and above
* Fix more -Wpointer-arith and -Woverflow warnings
* Replace u32/s32 with uintptr_t/intptr_t where appropriate
* JSUOutputStream: Overload all standard int types
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* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)
MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.
* Use std::isnan instead of isnan for GCC compilation
GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.
* Fix cCcD_Src types: s32 -> u32 for bitmask fields
cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.
Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.
* Mark dummy() functions as static to avoid multiple definition errors
These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
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* some e_rd doc
* fix build
* more doc
* more doc
* fix debug
* fix debug for real
* change some name
* some rename
* rename
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* d_a_npc_ks debug code 100%
* d_a_npc_rafrel debug code 100%
* d_a_npc_inko minor improvements
* d_a_npc_gro debug code 100%
* d_a_npc_pachi_taro debug code 100%
* d_a_npc_passer debug code 100%
* d_a_npc_pachi_maro debug code 100%
* d_a_npc_post debug code 100%
* d_a_obj_bemos debug improvements
* d_a_obj_scannon_ten debug code 100%
* d_a_b_mgn debug code 100%
* d_a_e_fb debug code 100%
* d_a_e_gb debug code 100%
* d_a_e_hz debug code 100%
* d_a_e_cr_egg debug code 100%
* d_a_e_md debug code 100%
* d_a_e_wb debug code 100%
* d_a_obj_mirror_6pole debug code 100%
* d_a_obj_spinLift debug data fixes
* d_a_obj_pdwall debug data fixes
* d_a_obj_ss_drink debug code almost matching
* d_a_obj_poFire debug code 100%
* d_a_obj_picture debug code 100%
* d_a_obj_dust debug code 100%
* d_a_obj_fallobj debug code 100%
* d_a_obj_itamato debug code almost matching
* d_a_obj_syRock debug code 100%
* d_a_obj_katatsumuri debug code 100%
* d_a_obj_wood_statue debug code 100%
* d_a_obj_lv6egate debug code 100%
* d_a_tag_qs minor debug symbol fixes
* d_a_obj_twGate debug code 100%
* d_a_obj_lv6SwGate debug code 100%
* d_a_obj_lv6swturn debug code 100%
* d_a_obj_lv6Tenbin debug code 100%
* d_a_obj_kwheel01 debug code 100%
* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
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* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
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