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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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Author
2024-01-08
Various Matches, J2DTextBoxEx and J2DTevs OK (#2025)
hatal175
2023-12-25
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
TakaRikka
2023-08-29
c_m3d, c_request OK. Work on Z2Audience (#1900)
hatal175
2023-02-23
Various matches and improvements (#299)
hatal175
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2021-11-26
c_lib OK
lepelog
2021-11-13
addCalc
lepelog
2021-08-16
__sinit_d_com_inf_game_cpp OK (#140)
lepelog
2021-06-18
d_stage / d_lib (#136)
TakaRikka
2021-06-12
c_cc_d (#132)
lepelog
2021-05-02
move some of d_com_inf_game (#128)
TakaRikka
2021-05-02
move Z2Calc, c_math and f_op_draw_iter (#125)
lepelog
2021-05-02
move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)
TakaRikka
2021-04-19
Merge remote-tracking branch 'Julgodis/dol2asm_fullsplitt' into new-disasm-co...
lepelog
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
more SComponent
lepelog
2021-04-08
remove asm
lepelog
2021-04-08
delete unused asm, c_m3d_g
lepelog
2021-04-07
Merge branch 'dol2asm_fullsplitt' into new-disasm-codecopy
lepelog
2021-04-06
building RELs
Julgodis
2021-03-30
started copying code over to new disasm
lepelog
2021-03-28
dol2asm OK
Julgodis