index
:
tp
dol2asm
main
Decompilation of The Legend of Zelda: Twilight Princess (GCN)
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
asm
/
d
/
cc
Age
Commit message (
Expand
)
Author
2024-01-29
various fixes / matches (#2052)
TakaRikka
2023-01-15
d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243)
TakaRikka
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2022-02-06
d_meter2 wip / d_s_play / d_file_sel_info (#179)
TakaRikka
2022-01-25
d_kankyo_wether / d_eye_hl (#178)
TakaRikka
2021-08-16
__sinit_d_com_inf_game_cpp OK (#140)
lepelog
2021-04-06
building RELs
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-03-15
Fix symbol names (#118)
lepelog
2021-02-12
f_op_actor_mng split & started decomp (#112)
lepelog
2021-01-10
fully split / more work on d_com_inf_game (#81)
TakaRikka
2021-01-06
Split SComponent (#45)
lepelog
2021-01-02
Fixed _savegpr etc. (#54)
Jonathan Wase
2021-01-02
adjust gameinfo sizing, rename inline register funcs
Pheenoh
2021-01-02
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
Pheenoh
2020-12-29
d_a_alink.cpp: split (#41)
Erin Moon
2020-12-05
d_item (#18)
TakaRikka
2020-11-29
migrate remaining d_save and m_Do_main asm to inline, add intial class mappin...
unknown
2020-11-29
Adds JSUList, JKRDisposer, and JKRHeap. (#4)
Jonathan Wase
2020-09-05
organize files, update makefile, add CI checks, begin adding d_save.cpp
unknown
2020-09-01
split and named symbols in text.s (#2)
notyouraveragehooman