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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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J3DGraphAnimator
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Commit message (
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Author
2022-12-20
big d_a_alink pass (#214)
TakaRikka
2022-12-20
d_a_npc work
Pheenoh
2022-12-20
d_camera / m_Do_ext / d_particle + minor various wip (#210)
TakaRikka
2022-06-29
work on daalink, fop actor, mDo machine, msg_scrn, + various (#201)
TakaRikka
2022-06-01
format
TakaRikka
2022-06-01
m_Do / d_a_npc work
TakaRikka
2022-05-28
npcT / JUTGamePad work
TakaRikka
2022-04-24
J3DShape/J3DShapeMtx: More work
Jasper St. Pierre
2022-04-12
J2DScreen / some J2DMaterial (#191)
TakaRikka
2022-01-25
d_kankyo_wether / d_eye_hl (#178)
TakaRikka
2022-01-12
J2DAnmKind enum
lepelog
2022-01-12
slight cleanup
lepelog
2022-01-04
J2DAnimation (#173)
lepelog
2021-12-21
wip
TakaRikka
2021-12-06
more simple J2D/J3D funcs (#166)
Jasper St. Pierre
2021-12-04
wip
TakaRikka
2021-11-10
wip
TakaRikka
2021-10-24
J2D structs + print / fix GX + MSL string headers (#157)
TakaRikka
2021-10-11
J3D setup (#155)
TakaRikka
2021-09-24
m_Do cleanup, d_resource, drawlist stuff (#145)
TakaRikka
2021-08-16
__sinit_d_com_inf_game_cpp OK (#140)
lepelog
2021-05-23
move d_a_alink and some related stuff (#130)
TakaRikka
2021-05-02
move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)
TakaRikka
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-01-18
normalize header guards to {tu_name}_H_ (#87)
Erin Moon
2021-01-07
main01 attempt, fix dcomifg_play_c members
Pheenoh
2021-01-02
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
Pheenoh
2020-12-26
run clang-format
Pheenoh
2020-12-25
begin splitting d_a_alink (#34)
TakaRikka