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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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Author
2024-08-30
Work on JStudio (#2195)
hatal175
2024-08-22
jstudio particle and sound OK (#2194)
hatal175
2024-08-07
Work on d_msg_object (#2186)
hatal175
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-03-07
d_a_shop_item, d_a_b_go, d_a_b_gos OK (#2085)
TakaRikka
2024-01-30
work on functionvalue (#2054)
hatal175
2024-01-25
More jstudio work (#2048)
hatal175
2024-01-24
more various JSystem work (#2046)
TakaRikka
2024-01-23
A little work on jstudio (#2045)
hatal175
2024-01-20
almost all of dolphin matched (#2036)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-07-23
More JSystem borrowing (#383)
hatal175
2023-05-12
Remove #includes from headers (#334)
Jcw87
2022-12-19
big d_a_alink pass (#214)
TakaRikka
2022-10-18
d_attention / d_demo / d_lib work
TakaRikka
2022-08-30
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
TakaRikka
2021-11-26
Port JStudio work to new branch (#160)
notyourav
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-03-15
Fix symbol names (#118)
lepelog
2021-02-19
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
lepelog
2021-02-07
debugDisplay and Debug_console attemp
Pheenoh
2021-01-26
binary OK (#99)
notyourav
2021-01-18
fvb, functionvalue, vector (#77)
notyourav
2021-01-18
normalize header guards to {tu_name}_H_ (#87)
Erin Moon
2021-01-05
TObject and JStudio internals (#57)
notyourav