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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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Commit message (
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Author
2022-12-19
big d_a_alink pass (#214)
TakaRikka
2022-10-04
fopEn_enemy / fix e_wb
TakaRikka
2022-08-30
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
TakaRikka
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2022-05-28
npcT / JUTGamePad work
TakaRikka
2022-04-24
some MSL_C work (#192)
TakaRikka
2022-04-12
J2DScreen / some J2DMaterial (#191)
TakaRikka
2022-01-12
giving up for now
lepelog
2022-01-12
slight cleanup
lepelog
2021-12-27
cleanup
TakaRikka
2021-12-21
wip
TakaRikka
2021-12-11
J2DPane (#168)
lepelog
2021-11-09
JUTException (#154)
Jonathan Wase
2021-09-24
m_Do cleanup, d_resource, drawlist stuff (#145)
TakaRikka
2021-08-28
Jsupport stream and JKRAramArchive (#143)
lepelog
2021-05-02
Copy JKernel (#126)
lepelog
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-03-15
Fix symbol names (#118)
lepelog
2021-01-25
Z2AudioLib: Migrate declarations out of functions.h to respective files (#96)
LC
2021-01-21
Z2AudioLib misc decomp (#75)
Erin Moon
2021-01-18
normalize header guards to {tu_name}_H_ (#87)
Erin Moon
2021-01-09
JKRAram and JKRAramStream (#80)
Jonathan Wase
2021-01-03
JKRAramHeap and JKRAramPiece (#53)
Jonathan Wase
2021-01-02
JKRAramBlock OK (#52)
Jonathan Wase
2020-12-29
Split and decompile parts of JUTGamePad (#33)
Erin Moon
2020-12-26
run clang-format
Pheenoh
2020-12-06
JKernel (#20)
Jonathan Wase
2020-12-05
Types and functions for JKRThread, JKRFile, JKRDvdFile, JKRFileCache... (#17)
Jonathan Wase
2020-12-03
JSUList.h templates and JKRHeap matches (#13)
Jonathan Wase
2020-12-01
Improved handling of virtual inheritance. (#7)
Jonathan Wase
2020-11-29
add more sorting to inline'd asm for JSystem, move m_Do_main over to using ne...
unknown
2020-11-29
Add better sorting for inline'd asm
unknown