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tp
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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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2021-01-25
J2DPane.cpp (#91)
notyourav
2021-01-21
Z2AudioLib misc decomp (#75)
Erin Moon
2021-01-18
normalize header guards to {tu_name}_H_ (#87)
Erin Moon
2021-01-06
Refactor JUTFont symbols (#71)
notyourav
2021-01-04
close-to-matching mDoCPd_c::convert() (#61)
Erin Moon
2021-01-02
Fixed _savegpr etc. (#54)
Jonathan Wase
2021-01-02
adjust gameinfo sizing, rename inline register funcs
Pheenoh
2021-01-02
Merge branch 'master' of https://github.com/zeldaret/tp
Pheenoh
2021-01-02
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
Pheenoh
2021-01-02
M_do_controller_pad split and partially matched (#36)
jdflyer
2020-12-31
A few f_pc files (#26)
lepelog
2020-12-29
Split and decompile parts of JUTGamePad (#33)
Erin Moon
2020-12-29
JUTXfb: decompile (#38)
Erin Moon
2020-12-26
move asm in TUs to files, add diff.py
Pheenoh
2020-12-26
run clang-format
Pheenoh
2020-12-25
m_Do_Reset: OK (#35)
Erin Moon
2020-12-03
JSystem Font classes, SComponent cBgW (#14)
notyourav
2020-11-29
migrate remaining d_save and m_Do_main asm to inline, add intial class mappin...
unknown
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