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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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Author
2025-11-30
project cleanup (#2895)
TakaRikka
2025-10-28
kankyo / m_do_ext debug stuff (#2759)
TakaRikka
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-10-17
Some henna documentation (#2739)
Luzagar
2025-09-25
Use composition instead of inheritance for most f_op classes (#2700)
LagoLunatic
2025-06-03
d_a_npc_henna equivalent (#2473)
Max Roncace
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-31
more misc. cleanup (#2232)
Caroline Madsen
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-07-16
dMsgScrnTree_c OK, Some JGeometry work (#370)
hatal175
2023-04-29
improve const correctness (#325)
Jcw87
2023-03-09
d_eye_hl OK, d_spline_path and JASSeqReader work (#307)
Pheenoh
2023-01-15
d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243)
TakaRikka
2022-12-19
big d_a_alink pass (#214)
TakaRikka
2022-04-10
d_s_logo (#188)
TakaRikka
2022-02-07
c_dylink
TakaRikka
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-02-19
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
lepelog
2021-01-02
M_do_controller_pad split and partially matched (#36)
jdflyer