| Age | Commit message (Collapse) | Author |
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* link d_a_obj_lv6Tenbin
* fix naming convention
* oops, actually fix naming
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* link d_a_obj_lv6elevta
* fix return
* use implicit construction
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* linked some objs
* major work
* equivalent
* almost matching
* almost matching
* PR cleanup
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* matching
* h_saku initial work
* h_saku matching
* PR cleanup
* fixed header padding
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* d_a_npc_len matching
* HIO
* more work on len
* d_a_midna work for PAL
* mg_rod PAL work
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* d_a_npc_blue_ns mostly done
* d_a_obj_poCandle / d_a_obj_poTbox done
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* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
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* link d_a_obj_lv6FurikoTrap.cpp
* name all fields
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* link d_a_obj_lv6swturn
* fix pal and jp build
* fix suggestions
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* henna minor cleanup
* rename light to kankyo
* more cleanup
* pos
* more cleanup
* fix build
* final fix
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* initial
* Little more work
* matching
* updated matching versions
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* link d_a_obj_lv6SwGate
* retrigger build
* resolving suggestions
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* npc_toby 68% done
* address ykm ykw regressions
* All npc_toby cut done + chkPassed1 fakematch
* npc_toby OK
* npc_toby some hio var rename
* npc_gnd cleanup
* npc_gnd CreateHeap and reset
* Add fakematch comment fo get_u16_Idx
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* checkpoint
* WIP
* clang format
* Missing new line
* Remove unnecessary nesting
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* Almost matching
* matching
* cleanup and variable naming
* pr cleanup
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* Make d_a_obj_thashi equivalent
* Link d_a_obj_thashi
* Adding suggestions
* formatting
* fix return
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* initial work
* initial work
* almost matching
* action func done
* matching
* PR cleanup
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* knBullet / lv6Lblock done, lv6ChangeGate equivalent
* d_a_e_mm matching
* debug fix
* obj_kage matching
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* lv4bridge / lv4prwall
* fix jp/pal
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* initial work
* tiny change
* over half done
* got to playMotion
* got to wait function
* matching
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* link d_a_obj_hasu2
* fix suggestions
* move dtor to .h, move inline func to .h
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* NPC str cleanup and misc for 100% linkability
* d_msg_object equiv
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* d_a_e_mk_bo almost
* cleanup
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* d_a_obj_inobone OK
* Fix d_a_obj_inobone issues
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* Initial obj_pumpkin work
* pumpkin execute done
* d_a_obj_pumpkin OK
* Remove NONMATCHING in obj_pumpkin
* obj_pumpkin PR comments
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* checkpoint
* d_a_obj_swLight OK
* fixup symbols and splits
* put static assert back
* fixes for taka
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* match one func and remove old comments
* d_a_e_ge matching and linked
* format files
* some docs
* try pal and jpn too
* remove comments
* merge upstream
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* d_a_e_fb almost matching
* remove dol2asm in e_fb
* e_fb PR fixes
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* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
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* rafrel mostly done
* npc_rafrel equivalent via fakematch (#3)
* pr fixes
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Co-authored-by: YunataSavior <58997725+YunataSavior@users.noreply.github.com>
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* d_a_obj_ss_drink equivalent
* SomeFunc -> ProcessFunc
* fixes for taka
* rm FLT_MIN
* G_CM3D_F_INF
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* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
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* npc_seira 44% done
* npc_seira 73% done
* npc_seira matching
* npc_seira2 OK
* b_gnd OK
* d_a_ni OK
* npc_ne OK
* daAlink_c::setSyncHorse OK
* Thanks robojumper!
* Update daNpc_Seira_c::getType
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* d_a_obj_spinLift equivalent
* fixes
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* d_debug_camera mostly done
* update some alink demo stuff
* some misc debug stuff
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* d_a_npc_lud matching
* Fixes
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* almost matching
* matching
* PR cleanup
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* d_a_obj_smgdoor OK
* symbols
* dEvtCnd_CANDOOR_e
* remove else
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