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2026-06-20Alink Documentation (#3159)Luzagar
* some player work * more work * better name * fix compilation
2026-06-19Use J3DSysDrawBuf Enum (#3166)SuperDude88
- Update all the 0/1 values to use the enum Hopefully this builds properly I didn't set up everything locally
2026-06-19Code cleanup to fix warnings in Dusklight (#3167)Pieter-Jan Briers
Mostly bool/int mixing
2026-04-19Fix obj_sw_class array sizes (#3156)Howard Luck
2026-04-13cat door cleanup (#3155)TakaRikka
2026-04-11Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#3152)Howard Luck
2026-04-11Fix daE_FB_c::mKeys array size on PC (#3151)Howard Luck
2026-04-11Fix obj_maki_class::field_0x6f8 array size (#3149)Howard Luck
2026-04-11Fix daNpcCoach_Attr_c::field_0x28 array size (#3148)Howard Luck
2026-04-11Fix daBaseNpc_c field_0x744 array size (#3154)Pieter-Jan Briers
2026-04-11UB fixes (#3150)Pieter-Jan Briers
* Fix incorrect size for J2DTevBlock8::insertTexture local_38 * Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size * dMeter_drawLightDropHIO_c mVesselAlpha fix * d_a_mg_rod array size fixes * Fix e_tk2_class mActionTimer array size * daObjTOMBO_c field_0x714 array size fix
2026-04-11henna ub fix (#3147)TakaRikka
2026-04-10Fix field array size on field_0x50 (#3145)Pieter-Jan Briers
UB caught by modern compilers, this fixes it.
2026-03-30Z2Audio player debug work / fix actor method returns (#3140)TakaRikka
* Z2Audio player debug work * fix actor method returns * wii build fix
2026-03-29E ws work (#3137)Luzagar
* e_ws work * more doc * add debug message * move declaration * more match * test * Revert "more match" This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1. * fix * cleanup * fix * rename mIsHome
2026-03-21cleanup d_a_obj_wflag (#3135)TakaRikka
2026-03-18fix push pull callback UB in other compilers (#3134)TakaRikka
2026-03-17Fix a bunch of compiler warnings and document several more bugs (#3130)Max Roncace
2026-03-15convert `daPasserMng_c::mGroupTbl` underlying data from bytes to ↵roeming
`daPasserMng_c::Group` (#3129) * daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group * move over to const groups * templated solution that works on modern compilers + mwcc --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-03-11d_a_npc_tkj2 debug code+data 100% (#3128)Max Roncace
2026-03-11d_a_horse debug improvements (#3127)Max Roncace
2026-03-11E wb documentation + e_rd cleanup (#3125)Luzagar
* e_rd cleanup * first pass * fix ? * rename * more rename * fix other platform * fix typo * more documentation * more work * fix build * fix * more doc * camera work * more work * cleanup * more work * clean up + fix build * fix build * more work * change mSpeedRate name * change description * more work * fire eff work * fix build * fix match * debug fix ? * update description * rename field
2026-03-11More debug fixes for 99% TUs (#3122)Max Roncace
* d_a_e_hp debug code 100% * d_a_npc_chin debug improvements * d_a_npc_du debug code 100% * d_a_npc_cdn3 debug code 100% * d_a_e_rdy GCN symbol fixes * d_a_kago debug code 100% * d_a_e_oc debug code 100% * d_a_e_yr debug code almost matching * d_a_e_bg debug code 100% * d_a_ykgr debug code 100% * d_a_tag_hjump debug data fixes * d_a_tag_attack_item debug data fixes * d_a_e_df debug code 100% * d_a_e_sh debug code 100% * d_a_L7op_demo_dr debug code 100% * d_a_L7low_dr debug code 100% * d_a_e_sm2 debug code 100% * d_a_movie_player debug code 100% * d_a_e_st debug code 100% * d_a_npc_aru debug code 100% * d_a_e_yg debug code 100% * d_a_door_spiral debug code 100% * d_a_bg debug code 100% (still has .data issues) * d_a_e_dn debug code 100% * d_a_tag_attention debug code 100% * d_a_e_bd debug code 100% * d_a_tag_camera debug .rodata fix * d_a_obj_movebox debug code 100% (array dtors are mismapped) * d_a_mg_rod debug improvements * d_a_e_rd debug symbol fixes
2026-03-09Actor status consolidation & process profile definition editing (#3117)Huitzi
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-06d_s_room / d_s_name / d_a_title debug work (#3123)TakaRikka
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
2026-03-01Reorganize library code into `libs/` (#3119)Luke Street
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN} * Update configure.py and project.py for new libs structure * Refactor `#include <dolphin/x.h>` -> `<x.h>` * Remove `__REVOLUTION_SDK__` forwards from dolphin * Fix dolphin/ references in revolution * Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__` * Always build TRK against dolphin headers * Resolve revolution SDK header resolution issues
2026-03-01d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)TakaRikka
* d_a_kago cleanup * d_s_logo wii/shield work * d_s_logo / d_s_play debug work * fix missing profile class sizeof's * fix phase->id values * build fixes * fix dCamera_c and camera profile
2026-02-28E rd documentation (#3106)Luzagar
* some e_rd doc * fix build * more doc * more doc * fix debug * fix debug for real * change some name * some rename * rename
2026-02-28ShieldD: Clean up a bunch of 99% matching TUs (#3113)Max Roncace
* d_a_npc_ks debug code 100% * d_a_npc_rafrel debug code 100% * d_a_npc_inko minor improvements * d_a_npc_gro debug code 100% * d_a_npc_pachi_taro debug code 100% * d_a_npc_passer debug code 100% * d_a_npc_pachi_maro debug code 100% * d_a_npc_post debug code 100% * d_a_obj_bemos debug improvements * d_a_obj_scannon_ten debug code 100% * d_a_b_mgn debug code 100% * d_a_e_fb debug code 100% * d_a_e_gb debug code 100% * d_a_e_hz debug code 100% * d_a_e_cr_egg debug code 100% * d_a_e_md debug code 100% * d_a_e_wb debug code 100% * d_a_obj_mirror_6pole debug code 100% * d_a_obj_spinLift debug data fixes * d_a_obj_pdwall debug data fixes * d_a_obj_ss_drink debug code almost matching * d_a_obj_poFire debug code 100% * d_a_obj_picture debug code 100% * d_a_obj_dust debug code 100% * d_a_obj_fallobj debug code 100% * d_a_obj_itamato debug code almost matching * d_a_obj_syRock debug code 100% * d_a_obj_katatsumuri debug code 100% * d_a_obj_wood_statue debug code 100% * d_a_obj_lv6egate debug code 100% * d_a_tag_qs minor debug symbol fixes * d_a_obj_twGate debug code 100% * d_a_obj_lv6SwGate debug code 100% * d_a_obj_lv6swturn debug code 100% * d_a_obj_lv6Tenbin debug code 100% * d_a_obj_kwheel01 debug code 100% * Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28Some GCC compilation fixes (#3114)Luke Street
* Fix 6-byte multichar literals * Add `struct` to `e_ga_class::ga_s` * Fix remaining wrong forward declares (struct/class) * Replace `#include <string>` with `#include <cstring>` * Guard FLT_EPSILON define to prevent redefinition * Add missing `#include <cstring>` for direct cstring function usage
2026-02-27d_a_alink debug improvements (#3112)Max Roncace
2026-02-24Fix MORE wrong forward declares (struct/class) (#3110)Pieter-Jan Briers
2026-02-20Warpappear doc (#3104)Luzagar
* warpappear documentation * dist documentation * more doc * add enum name + square macro
2026-02-20Big cast cleanup (#3076)roeming
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-02-11fix compiler warnings (#3094)Jcw87
2026-02-02d_com_static debug (#3082)Jcw87
2026-01-28Various Lakebed Temple/water-related object debug equivalencies (#3070)Huitzi
* d_a_obj_syRock + waterPillar debug equivalent * Implemented HIO genMessage * Added drawCylinder debug drawing * d_a_obj_waterfall debug equivalent * Implemented HIO genMessage * Added unused tri collider and cull box data * Various LV3 d_a_obj_* actors debug equivalent * Added/modified some documentation * Added some widescreen support functions * Added relevant HIO stuff * Noted weak ordering issues in configure.py * Refactoring according to feedback
2026-01-28DBG npc_henna and mg_fshop equiv (#3069)YunataSavior
* DBG npc_henna almost, some mg_fshop * Fix weed_control * demo_camera_shop OK * misc dbg symbol/etc fixes * Fix e_ym/npc_henna dbg bss splits Thanks @LagoLunatic * dbg mg_fshop equiv * PR comments * DEBUG_CHECK_PAD_TRIG_Z mg_fshop
2026-01-24general cleanup, d_menu_quit / d_a_obj_testcube mostly done, ↵TakaRikka
d_msg_scrn_explain debug (#3065) * typedef for cPhs_Step * make sdk includes consistent * d_menu_quit / d_msg_scrn_explain debug * d_a_obj_testcube mostly done * d_debug_pad mostly done * jstudio tool library headers * some JStudioCameraEditor headers * d_jcam_editor mostly done * try fixing some shield regressions * d_bg_parts mostly done * fix merge errors * debug fix
2026-01-24d_a_e_tk debug (#3062)Niklas Bauer
* d_a_e_tk debug * a_this -> actor
2026-01-20dbg npc_aru (-1 func), npc_maro, and npc_bans equiv (#3053)YunataSavior
* dbg npc_aru (-1 func), npc_maro, and tag_push equiv * daNpc_Aru_c::adjustMoveDir doesn't match. I don't know how to fix it without breaking GCN * JORM default args + PR comments * npc_bans dbg equiv
2026-01-19Use default parameter values in JORMContext calls where appropriate (#3057)Max Roncace
2026-01-19d_a_tag_* TUs mostly matching for debug (#3054)Max Roncace
* d_a_tag_event debug almost matching * d_a_tag_msg debug almost matching * d_a_tag_attention almost matching * d_a_tag_chkpoint debug almost matching (weak func order) * d_a_tag_evt debug almost matching (extra weak fns) * d_a_tag_evtarea debug almost matching (weak func order) * d_a_tag_evtmsg debug almost matching (weak func order) * d_a_tag_mist debug almost matching (weak func order) * d_a_tag_howl debug almost matching (weak func order) * d_a_tag_lantern debug almost matching (weak func order) * d_a_tag_push debug almost matching (weak func order) * d_a_tag_telop debug almost matching (weak func order) * d_a_tag_CstaSw debug almost matching (weak func order) * d_a_tag_ajnot debug almost matching (weak func order) * d_a_tag_attack_item debug almost matching (weak func order) * d_a_tag_gstart debug almost matching (weak func order) * d_a_tag_hinit debug almost matching (debug weak func order) * d_a_tag_hjump debug almost matching (weak func order) * d_a_tag_hstop debug almost matching (weak func order) * d_a_tag_lv2prchk debug almost matching (weak func order) * d_a_tag_magne debug almost matching (weak func order) * d_a_tag_mhint debug almost matching (weak func order) * d_a_tag_mstop debug almost matching (weak func order) * d_a_tag_spring debug almost matching (weak func order) * d_a_tag_statue_evt debug almost matching (weak func order) * d_a_tag_arena debug almost matching (weak func order) * d_a_tag_Lv6Gate debug almost matching (weak func order) * d_a_tag_Lv7Gate debug almost matching (weak func order) * d_a_tag_Lv8Gate debug almost matching (.data + weak func order) * d_a_tag_TWgate debug almost matching (weak func order) * d_a_tag_lv6CstaSw debug almost matching (weak func order) * d_a_tag_assistance debug almost matching (weak func order) * d_a_tag_bottle_item debug almost matching (weak func order) * d_a_tag_chgrestart debug almost matching (weak func order) * d_a_tag_csw debug almost matching (weak func order) * d_a_tag_escape debug almost matching (weak func order) * d_a_tag_firewall debug almost matching (weak func order) * d_a_tag_gra debug almost matching (weak func order) * d_a_tag_guard debug almost matching (weak func order) * d_a_tag_instruction debug almost matching (weak func order) * d_a_tag_kago_fall debug almost matching (weak func order) * d_a_tag_lightball debug almost matching (weak func order) * d_a_tag_lv5soup debug almost matching (weak func order) * d_a_tag_mmsg debug almost matching (weak func order) * d_a_tag_mwait debug almost matching (weak func order) * d_a_tag_myna2 debug almost matching (weak func order) * d_a_tag_myna_light debug almost matching (weak func order) * d_a_tag_pachi debug almost matching (weak func order) * d_a_tag_poFire debug almost matching (weak func order) * d_a_tag_qs debug almost matching (small mismatch in search) * d_a_tag_ret_room debug almost matching (weak func order) * d_a_tag_river_back debug almost matching (weak func order) * d_a_tag_rmbit_sw debug almost matching (weak func order) * d_a_tag_schedule debug almost matching (weak func order) * d_a_tag_setBall debug almost matching (weak func order) * d_a_tag_setrestart debug almost matching (weak func order) * d_a_tag_shop_item debug almost matching (weak func order) * d_a_tag_smk_emt debug almost matching (weak func order) * d_a_tag_spinner debug almost matching (weak func order) * d_a_tag_sspath debug almost matching (weak func order) * d_a_tag_ss_drink debug almost matching (weak func order) * d_a_tag_stream debug almost matching (weak func order) * d_a_tag_theB_hint debug almost matching (weak func order) * d_a_tag_watchge debug almost matching (weak func order) * d_a_tag_waterfall debug almost matching (weak func order) * d_a_tag_allmato debug almost matching (weak func order) * d_a_tag_camera debug almost matching (extra weak fns) * d_a_tag_wara_howl debug almost matching (RTTI mismatch?) * d_a_tag_yami debug almost matching (weak func order) * Fix Shield regressions related to d_a_tag_* debug work
2026-01-19d_a_obj_fallobj debug work + dVibration_c alignment (#3048)Niklas Bauer
* d_a_obj_fallobj debug * fix dVibration_c alignment * fix * pr comments
2026-01-18npc_besu, npc_toby DBG equiv (#3051)YunataSavior
2026-01-17match d_a_npc_tk for debug (#3046)roeming
* match d_a_npc_tk for debug * fix macro usage * fix whitespace
2026-01-17d_a_alink cleanup / debug work (#3045)TakaRikka
* start d_a_alink debug cleanup * d_a_alink_damage debug * d_a_alink_guard debug * d_a_alink_bow debug * d_a_alink_boom debug * d_a_alink_copyrod debug * d_a_alink_hvyboots debug * d_a_alink_grab debug * d_a_alink_sumou debug * d_a_alink_horse debug * d_a_alink_canoe debug * d_a_alink_crawl / d_a_alink_hang debug * d_a_alink_swim debug * d_a_alink_hook / d_a_alink_iceleaf debug * d_a_alink_bottle debug * d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug * d_a_alink_demo debug * d_a_alink_effect debug * d_a_alink_wolf debug * d_a_alink debug / cleanup * cleanup button status enums
2026-01-13Clean up HIO for TUs using HIOParam/Param_c/HIO_c pattern (#3043)Max Roncace
2026-01-13standard compiler compatibility changes (#3040)kipcode66
* move math to cmath * replace stdarg to cstdarg * change stdint to stdint.h * minor fixes * change stdio to cstdio * change stdlib to stdlib * renamed ctype to cctype * fix missing argument for UNSET_FLAG
2026-01-12attempt 2 at d_a_cow debug work (#3030)roeming
* transfer cow progress * fix symbol names * Fix shield names * typo * remove predefined macro