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* starting work
* Almost all functions worked on
* TU is equivalent
* Enums added
* padding cleanup
* PR cleanup
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* e_sm2 equivalent
* fix
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* Work on d_a_obj_toby
* d_a_obj_tatigi matching
* Deleted automatic ctor and dtor
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* Tiny work
* d_a_e_bug equivalent
* took out unnecessary include
* fixed broken match
* PR cleanup
* OS_REPORT fixed
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* Matching daPoFire
* Adressed comments
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* work on create function
* a bit more work
* almost all functions worked on
* All functions worked on and enums added
* Fixed header brief
* Can't figure out the last three small issues
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* d_a_ibj_togeTrap OK
* Fix broken matches
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* initial work
* functions over halfway decompiled
* ymb almost equivalent
* PR cleanup
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* anm_init and nodeCallBack, need to review nodeCallBack as weird code
* First pass on class, 86% match
* Cleanup for PR, still work to do
* Solve error after pull
* Clangd format
* Adressing PR comments
* Update l_HIOInit
* Fix debug building, 60% match on debug :')
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* initial work
* All but one function equivalent
* Missed comment that needed to be removed
* initial work
* got to CreateHeap
* d_a_obj_lv6bemos almost equivalent
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* d_a_e_cr_egg done
* e_cr done
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* d_a_ppolamp OK
* Remove include
* d_a_tag_Lv6Gate OK
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* Starting work
* First few functions worked on
* Data work
* So many inlines!!!
* All sumou action functions worked on
* started demo work
* demo functions worked on
* Almost all functions worked on
* Work on some param function stuff
* all functions worked on
* Cleanup and enums
* Hopefully fixed d_a_alink breaks
* PR cleanup
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* Initial work
* Got to ke_control
* draw function
* tiny execute work
* all functions worked on
* PR cleanup
* Took out static keyword for dDemo_setDemoData
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* d_a_e_rd equivalent
* mark e_rd as equivalent in configure py
* Change pointer names
* d_a_e_rdy: e_rdy_tkusa equivalent
* d_a_e_rdy: demo_camera and daE_RDY_Execute matching
* Forgot to remove NONMATCHING from daE_RDY_Execute
* d_a_e_rdy equivalent
Thanks very much, Hyenate!
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* beautify_anm_data v2.0
* d_a_obj_magLiftRot matching
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* beautify_anm_data v2.0
* d_a_npc_besu 50% done
* d_a_npc_besu 70% done
* d_a_npc_besu until wait + indent fix
* d_a_npc_besu equivalent!
* Mark d_a_npc_besu as equiv in configure py
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* d_meter2_info equivalent
* Match daMP_Reader
* d_a_e_fs equivalent
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* d_a_arrow matching
* d_a_demo_item Matching
* Change e_ba_class class to hold fopEn_enemy_c
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* some more wii tests/improvements
* merge Z2AudioCS changes
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* Added enums for b_gg, b_gos, and b_mgn
* Added enum for d_a_b_tn (might have more work for it)
* b_yo and b_zant enum work
* more enum work
* fixed mgn match break
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* Work on create function
* More create work
* Work on useHeapInit
* anm_init work
* got to some of the action functions
* got to damage function
* Got to damage_check
* got through about half of demo_camera
* work on execute function
* Finished functions. Added animation enum (still needs work)
* Finished functions. Added animation enum (still needs work)
* variable name cleanup
* Took out comment that i forgot to remove
* More cleanup
* PR cleanup and enum work
* Even more enum work
* Ever so slight more enum work
* Took out padding that could removed
* forgot to remove ;
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* d_a_obj_mhole Matching
* Update daObjMHole_HIO_c field names
* Update d_a_obj_mhole.cpp
Made requested fixes to d_a_obj_mhole.
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* d_a_obj_gra2 equivalent
* Address PR comments
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* d_a_cstaF done
* d_a_obj_rope_bridge done
* obj_dust
* e_ga done
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