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2026-01-11e_rd, npc_ks dbg work (#3029)YunataSavior
* Partial e_rd, npc_ks dbg work * More e_rd matching * e_rd fixes and dbg ctor matched * obj_ita dbg equiv * e_st dbg almost equiv * Some obj_ladder dbg work * dbg e_rd PR comments * Further e_rd dbg clangd fixes
2026-01-11d_camera debug almost matching (#3032)Max Roncace
2026-01-10first round of constants cleanup (#3021)roeming
* first round of constants cleanup * move m_PI_D definition * remove compatibility comment * add future version of angle subtracting with/without cast * whitespace change to run builds again
2026-01-06Misc debug include/class order improvements + link remaining Z2AudioLib TUs ↵Max Roncace
(#3014) * Improve dolzel.pch ordering * Improve JSystem include order * Various class ordering fixes * Link remaining Z2AudioLib TUs * Fix some symbols in Shield and weak functions in ShieldD
2026-01-05Link d_a_npc and d_a_npc_cd2 (#3019)Max Roncace
2026-01-05fix functions not returning values (#3018)Jcw87
2026-01-05Add guards around std library headers (#3013)kipcode66
* Last fix for standard compiler error * adding define guards around headers * rename cmath.h and climits.h to cmath and climits respectively * renaming cstdarg.h to cstdarg * renaming cstdlib.h to cstdlib * renaming cstring.h to cstring * renaming cstdio.h to cstdio * renaming cmath locale ctype * renaming stdarg string and va_list * renaming cstddef * renaming stdio stddef stdlib * renaming algorithm, functional, iterator, memory, and utility * renaming bitset, cstdint, limits, and stdint * renaming new and type_traits * update quote includes for standard library headers to angle bracket includes
2026-01-04d_a_e_rdy debug work (#3011)roeming
* debug work for d_a_e_rdy * remove unused fake function * fix regressions * rename variable * Fix version diffs of angle adding
2025-12-27d_a_door_spiral mostly done (#3007)TakaRikka
2025-12-26Debug d_a_e_ym (#3003)YunataSavior
2025-12-26match most of d_a_e_wb debug (#3001)roeming
* match most of d_a_e_wb debug * Move over to using new `UNUSED` macro
2025-12-26f_op debug work (#2991)Niklas Bauer
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments
2025-12-24Resolve all gameInfo fakematches (#2995)LagoLunatic
* Clean up various inlines/fakematches/comments * Copy OptRuby inline name from TWW debug * Resolve all dEvt_control_c related fakematches, return pointer instead of reference * Fix some more missing inline usages
2025-12-23d_a_mg_rod debug improvements (#2993)Max Roncace
2025-12-23Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)LagoLunatic
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
2025-12-23MSL_C header cleanup (#2988)TakaRikka
* msl_c header cleanup * math header cleanup * fix rest of shieldD configs * cleanup cflag configs a bit * fix shield build
2025-12-22GCN data 100% matching (#2987)Max Roncace
* Update GZ2J01 symbols from linked DOL * GCN data 100% matching * Run dtk apply
2025-12-224th round of standard compiler fixes (#2984)kipcode66
* 4th round of standard compiler fixes * use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID
2025-12-21Miscellaneous data fixes (#2983)LagoLunatic
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
2025-12-21Update to objdiff 3.5.0 (#2980)LagoLunatic
* Update to objdiff 3.5.0 * Fix symbols being in .data instead of .rodata for Wii/Shield
2025-12-21Work on weak order (#2979)LagoLunatic
* JAUSectionHeap OK * Slightly improve d_camera weak func order (12 -> 10) * Minor d_a_alink fixes * weak_order_diff.py: Change to take source file as cli argument instead of .o file For cli autocompletion to work. * Reorganize J3D structs (no change in weak order)
2025-12-20Match d_a_obj_ice_s rideCallBack (#2977)LagoLunatic
* Match d_a_obj_ice_s rideCallBack Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com> * Fix debug regression --------- Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
2025-12-20d_a_npc_ks documentation (#2970)Luzagar
* npc_ks work * more work * fix debug * more documentation
2025-12-19Match dNpcLib_lookat_c::action and daBaseNpc_lookat_c::calc (#2973)LagoLunatic
* Match dNpcLib_lookat_c::action and daBaseNpc_lookat_c::calc Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com> * Improve d_a_npc weak func order --------- Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
2025-12-18d_a_npc_kn OK (#2966)LagoLunatic
* d_a_npc_kn OK * Remove nonmatching comment
2025-12-17random debug objects (#2961)Niklas Bauer
2025-12-16d_a_npc_wrestler 100% (#2962)LagoLunatic
* Match sumouPunchMiss, improve sumouPunchChaseShock Removing these consts also matches several functions on debug. * Match sumouSideStep and sumouPunchChaseShock
2025-12-16d_a_movie_player OK (#2958)LagoLunatic
* Match THPAudioDecode * Match daMP_MixAudio * Fix weak func order * Fix global.h
2025-12-15d_a_alink 100% (#2957)LagoLunatic
* Match daAlink_c::checkHorseGetOff * Match daAlink_c::procCanoeRowInit
2025-12-15d_a_e_b +d_a_e_bi_leaf documentation (#2952)Luzagar
* some e_bi documentation * fix match issue * fix error * e_bi_leaf documentation
2025-12-15d_a_obj_bemos debug work (#2947)Carco_21
* debug work * PR cleanup
2025-12-12J3D debug work (#2949)LagoLunatic
* J3D debug work * Clean up JSystem GXColor ctors, remove a couple fakematches * Update symbols.txt * Fix res include syntax * Remove fakematch that isn't necessary anymore * Fix some Shield regressions
2025-12-12d_a_obj_movebox debug work (#2948)roeming
* match lots of debug for d_a_obj_movebox * the rest of the debug work
2025-12-11fix functions not returning values (#2942)Jcw87
* fix functions not returning values * implement functions that should return values
2025-12-10Work on d_a_obj_ice_s debug (#2941)hatal175
2025-12-09d_a_npc_cdn3 OK (#2935)LagoLunatic
2025-12-08d_a_e_gb debug + documentation (#2916)Carco_21
* cleanup and documentation * PR cleanup
2025-12-08almost matching (#2933)Carco_21
2025-12-08decent work (#2931)Carco_21
2025-12-07match debug for D_menu_fmap2_d (#2925)roeming
* menu_fmap2d debug progress * match debug for d_menu_fmap2D * fix broken function * fix weird shield mismatch * fix other shield mismatch * fix suggestions * fix func for wii version * match func for all versions * remove cast from saveBitLabels
2025-12-07d_a_npc_blue_ns OK (#2924)LagoLunatic
* Match daNpcBlueNS_c::_Execute * Cleanup loop * d_a_npc_blue_ns OK
2025-12-06Various debug conditional compilation cleanup (#2915)Max Roncace
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
2025-12-05Work on weak function ordering (#2917)LagoLunatic
* Fix functionvalue weak func order * Add script to help diffing weak function order * Improve alink weak func order (44 -> 15) * Improve m_Do_ext weak order (12 -> 7) * Remove old hack * Fix d_a_tbox weak func order * Fix d_a_npc_ks weak func order * Fix error when trying to diff weak func order for ShieldD due to hidden function alignment gap symbols
2025-12-05d_a_e_mk debug work + documentation (#2913)Carco_21
* initial work * documentation
2025-12-04d_a_horse 100% (#2912)LagoLunatic
* Fix missing line numbers for debug * Fix horse inlines and HIO * Match daHorse_c::setEffect * Improve a few debug matches * Match daHorse_c::checkHorseNoMove (half fake) * Update configure.py
2025-12-04Resolve all "illegal jump past declaration/initializer" warnings (#2911)Niklas Bauer
* resolve illegal jump past declaration/initializer * pr comments
2025-12-03Debug+retail matches and clean up some fakematches (#2910)LagoLunatic
* Debug matches * Match daAlink_c::procGrassWhistleWait * Match JASAramStream::channelProc * More debug matches * Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines * Fix some fakematches * Fix gameinfo player info not being a struct * Update bug comments * Fix procids in alink * d_a_scene_exit OK
2025-12-03d_a_e_dn work (#2899)Carco_21
* d_a_e_dn work * PR cleanup and more documentation
2025-12-02Match 4 more functions (#2909)LagoLunatic
* Match daNpcF_Lookat_c::adjustMoveDisAngle * Match daNpc_ykM_c::reset and daNpc_ykW_c::reset * Fakematch daNpcThe_c::main gameInfo load * Update configure.py
2025-12-02d_a_obj_brakeeff debug equivalent (#2906)Niklas Bauer
* d_a_obj_brakeeff fmt * d_a_obj_brakeeff debug equivalent