| Age | Commit message (Collapse) | Author |
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* some npc work / cleanup
* tag_mhint / grass work
* fix path / remove asm
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* remove invalid virtual keywords
* remove duplicate inline
* remove leading 0 in character literals
* add missing public keywords
* fix some struct/class mismatches
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* d_menu_option work
* done with d_menu_option for now
* remove unused asm
* format document
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* obj_mirror_6pole / obj_mirror_sand OK. d_bg_w vtables fixed
* obj_myogan OK, obj_hbombkoya mostly done
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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* d_a_tag_chgrestart
* d_a_tag_bottle_item
* deps fix
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* setup TU
* JASResArcLoader OK
* d_a_obj_stoneMark work
* some funcs in d_a_obj_stoneMark
* many changes
* quat, d_a_obj_stone, d_a_alink, fix python script, tidy makefile
* d_file_select functions + pr cleanup
* match many dfile_select_c methods
* m_Do_main OK
* selFileWakuAnm & bookIconAnm
* selCopyFileWakuAnm & copyBookIconAnm
* dataDelEffAnm & dataCopyEffAnm
* selectDataBaseMoveAnmInitSet & selectDataBaseMoveAnm
* dataSelectIn
* _move & dataSelectInit
* match a few more
* comment
* J2DPicture::drawTexCoord
* draw_function
* dScnPly_Create + fix typing on request_of_phase_process_fn
* checkpoint
* checkpoint
* checkpoint
* checkpoint 2 (fixed)
* dFile_select_c::dataSelectAnmSet
* dFile_select_c::selectDataOpenMove
* dFile_select_c::copySelMoveAnmInitSet
* fix brightcheck issues
* rm comments, fix status update
* small mod to pr template
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* d_menu_fishing mostly done
* format the cpp
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* Minor work on c_damagereaction and JGeomtry
* dMsgScrnTree_c OK
* dMsgScrnExplain_c OK
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* d_a_tag_hjump OK
* d_a_scene_exit2 OK
* remove asm
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d_a_tag_mist, d_a_obj_lv3waterEff, d_a_kytag16, d_a_disappear OK
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* Work on d_resorce
* Work on d_a_tag_TWgate
* Work on d_meter_map
* d_tresure OK
* Work on d_vibration
* Work on d_a_npc
* Work on d_a_npc
* Work on d_a_npc
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All credit goes to randomsalience
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* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
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* decompctx - try without shiftjis and write utf8 as output
* Do some work on f_op_actor_mng
* Remove duplicated includes
* Add fopAcM_setEffectMtx
* Match dShopSystem_searchCameraActor
* fopAcM_setEffectMtx now matches with literals
* Remove unnecessary inline in headers
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* d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK
* some std header setups
* f_pc / profile cleanup
* setup cull data
* remove asm
* d_a_suspend OK
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* d_drawlist work / finish J3DDrawBuffer
* d_menu_calibration done
* remove asm
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* d_meter2 mostly complete
* remove asm
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* setup TU
* JASResArcLoader OK
* d_a_obj_stoneMark work
* some funcs in d_a_obj_stoneMark
* many changes
* quat, d_a_obj_stone, d_a_alink, fix python script, tidy makefile
* d_file_select functions + pr cleanup
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* d_ky_thunder OK + misc build fixes
* d_scope mostly done
* some m_Do_graphic wip
* remove asm
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* big pass on many d_a_alink files
* remove asm
* fix d_a_tag_spring
* fix
---------
Co-authored-by: root <root@DESKTOP-BTVP2BC>
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* d_a_tag_rmbit_sw fully matching
* d_a_tag_rmbit_sw OK
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* d_a_kytag06 OK and d_msg_class/object wip
* add some GXDraw functions
* cleanup kytag6
* remove asm
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* d_a_obj_cboard / finish f_op_actor / clean up some rel files
* rename some actor vars / remove asm
* progress
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* d_a_obj_web0 / d_a_obj_web1
* remove asm
* d_a_set_bgobj
* d_cc_s work
* remove asm
* build fix
* fix tp.py progress check and rel sha1 check
* clean up some bg files
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* getLayerNo_common_common finally matched
* dolphin ai / ar / card work from prime decomp
* work on dolphin dvd / dsp / db
* more dolphin os work
* si work
* remove asm
* build fix
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* fopEn_enemy_c::checkBallModelDraw
* fopEn_enemy_c::initBallModel
* fopEn_enemy_c::setBallModelEffect
* fopEn_enemy_c::drawBallModel
* dStage_roomDt_c::getFileListInfo
* fopAc_Delete
* remove asm
* convert getBall* to static functions
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* dInsect_c::dInsect_c
* dInsect_c::Insect_GetDemoMain attempt
* dInsect_c::CalcZBuffer attempt
* remove asm
* convert clib inlines to template functions
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* dVibration_c::StartShock
* dVibration_c::StartQuake
* dVibration_c::StopQuake
* dVibration_c::Kill()
* dVibration_c::CheckQuake
* dVibration_c::Init
* dVibration_c::Remove
* dVibration_c::setDefault
* dVibration_c::Pause
* remove asm
* switch to u8 return, remove cast
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