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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_vibration.h
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2026-03-29
d_path / d_vibration debug work (#3138)
TakaRikka
2025-12-06
Various debug conditional compilation cleanup (#2915)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-04-06
GCN pal / jpn support, some debug work (#2375)
TakaRikka
2024-12-06
e_hzelda mostly done (#2258)
TakaRikka
2024-12-02
d_vibration / JUTGamePad matched + linked (#2256)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-07-20
d_a_obj_lv4Gate mostly done. d_a_obj_lv4CandleDemoTag work
TakaRikka
2023-06-19
Work on d_resorce, d_vibration, d_tresure and others (#347)
hatal175
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-04-21
e_ym / obj_volcball wip. obj_mgate done (#318)
TakaRikka
2022-12-26
d_vibration first pass (#220)
Pheenoh
2022-12-19
big d_a_alink pass (#214)
TakaRikka
2022-08-30
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
TakaRikka
2021-08-16
__sinit_d_com_inf_game_cpp OK (#140)
lepelog
2021-05-02
move some of d_com_inf_game (#128)
TakaRikka
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis