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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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dolzel_base.pch
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Author
2026-02-28
ShieldD: Clean up a bunch of 99% matching TUs (#3113)
Max Roncace
2026-02-27
d_a_alink debug improvements (#3112)
Max Roncace
2026-02-20
d_resorce debug (#3105)
Jcw87
2026-02-13
d_bg_parts debug (#3097)
Jcw87
2026-01-19
Fix signaling NaN constants not appearing in debug .rodata (#3055)
Max Roncace
2026-01-18
m_Do debug (#3052)
Jcw87
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-11
d_camera debug almost matching (#3032)
Max Roncace
2026-01-06
Misc debug include/class order improvements + link remaining Z2AudioLib TUs (...
Max Roncace
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2026-01-04
m_Do_ext retail linked + debug improvements (#3009)
Max Roncace
2026-01-02
d_particle debug improvements (#3010)
Max Roncace
2025-12-23
d_a_mg_rod debug improvements (#2993)
Max Roncace
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-11-26
d_kankyo matching (#2872)
Max Roncace
2025-11-25
Move cBgS_GrpPassChk and cBgS_PolyPassChk to separate headers (#2861)
Max Roncace
2025-09-08
d_camera almost matching (equivalent) (#2633)
Max Roncace
2025-08-27
Start linking some TUs on debug and PAL (#2612)
LagoLunatic
2025-08-27
Fix d_a_ykgr retail regalloc and mostly match on debug (#2608)
LagoLunatic
2025-08-24
Several more TUs matching (#2601)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace