| Age | Commit message (Collapse) | Author |
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* Link obj_web0
* Link npc_zrz
* Link obj_picture
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* e_oc dbg work and cleanup
* daE_OC_c::getVisionAngle arg rename
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* obj_gra2 almost linkable
* Link obj_gra2
* Link obj_gm
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* d_a_npc_knj matching
* remove casts
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* initial work
* matching
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* matching
* cleanup
* added correct constructor macro
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* initial work
* almost done
* matching
* added correct constructor macro
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* npc_hoz done
* pr
* remove include
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* lv6togetrap, swpush2, tafence done
* fix jp/pal
* Use dEvtCnd_CANDEMO_e
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* matching
* pr cleanup
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* init work
* matching
* pr cleanup
* pr cleanup 2
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* init work
* almost matching
* equivalent
* pr cleanup
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* lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost
* fix builds
* obj_lv6egate done
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* initial work
* almost matching
* enum work
* tiny work
* nonmatching fixes - thanks Yunata!
* PR cleanup
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* obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost
* kekkaitrap cleanup
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* obj_pdwall / obj_rw / obj_stopper2 done
* fix jp/pal
* Use NULL instead of 0
* Use dEvtCnd_CANDEMO_e
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* kankyo debug work
* finish draw packets
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* initial work
* itamato matching
* obj_kaisou matching
* pr cleanup
* fixed error
* error should actually be fixed now
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* hata matching
* hb initial work
* obj_hb matching
* fixed error
* pr cleanup
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* Some NPC work
* Fix impal
* Hopefully fix regressions in debug
* HIO work for more NPCs
* fix regressions
* obj_szbridge matching
* Fix literals
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* link d_a_obj_lv6Tenbin
* fix naming convention
* oops, actually fix naming
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* link d_a_obj_lv6elevta
* fix return
* use implicit construction
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* linked some objs
* major work
* equivalent
* almost matching
* almost matching
* PR cleanup
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* matching
* h_saku initial work
* h_saku matching
* PR cleanup
* fixed header padding
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* d_a_npc_len matching
* HIO
* more work on len
* d_a_midna work for PAL
* mg_rod PAL work
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* d_a_npc_blue_ns mostly done
* d_a_obj_poCandle / d_a_obj_poTbox done
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* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
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* link d_a_obj_lv6FurikoTrap.cpp
* name all fields
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* link d_a_obj_lv6swturn
* fix pal and jp build
* fix suggestions
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* henna minor cleanup
* rename light to kankyo
* more cleanup
* pos
* more cleanup
* fix build
* final fix
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* initial
* Little more work
* matching
* updated matching versions
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* link d_a_obj_lv6SwGate
* retrigger build
* resolving suggestions
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* npc_toby 68% done
* address ykm ykw regressions
* All npc_toby cut done + chkPassed1 fakematch
* npc_toby OK
* npc_toby some hio var rename
* npc_gnd cleanup
* npc_gnd CreateHeap and reset
* Add fakematch comment fo get_u16_Idx
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* checkpoint
* WIP
* clang format
* Missing new line
* Remove unnecessary nesting
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* Almost matching
* matching
* cleanup and variable naming
* pr cleanup
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* Make d_a_obj_thashi equivalent
* Link d_a_obj_thashi
* Adding suggestions
* formatting
* fix return
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* initial work
* initial work
* almost matching
* action func done
* matching
* PR cleanup
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* knBullet / lv6Lblock done, lv6ChangeGate equivalent
* d_a_e_mm matching
* debug fix
* obj_kage matching
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* lv4bridge / lv4prwall
* fix jp/pal
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* checkpoint
* shield final half building
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