summaryrefslogtreecommitdiff
path: root/include
AgeCommit message (Collapse)Author
2026-06-23Link d_cursor_mng for all Wii versions (#3164)HEADmainMax Roncace
2026-06-22m_Do_main mostly matching for Wii versions (#3165)Max Roncace
* m_Do_main mostly matching for Wii versions * Use machine-specific PCH for all m_Do TUs
2026-06-20Alink Documentation (#3159)Luzagar
* some player work * more work * better name * fix compilation
2026-06-19Use J3DSysDrawBuf Enum (#3166)SuperDude88
- Update all the 0/1 values to use the enum Hopefully this builds properly I didn't set up everything locally
2026-06-19Code cleanup to fix warnings in Dusklight (#3167)Pieter-Jan Briers
Mostly bool/int mixing
2026-06-19d_meter_HIO Wii/debug mostly matching (#3158)Max Roncace
2026-06-19Wii PAL d_s_logo improvements (#3157)Pieter-Jan Briers
* Wii PAL d_s_logo improvements * Fix d_s_logo/d_pane_class_alpha sdata spltis * Specify some symbols to improve matches Is there a better way to do this? * More symbols * match phase_1 * Fix regressions * Fix d_s_name rodata split * Add nextPauseTimer__9dScnPly_c to symbol map
2026-06-19JAudio naming pass (#3139)Pieter-Jan Briers
* struct JASWaveArc forward declare fix * JASAramStream::THeader improvement * sizeof/offsetof unhardcodings * JAudio field name/comment pass HUGE thanks to XAYRGA for their work documenting JAudio file formats * Some more names * More names * More minor names * Attempt to fix regressions
2026-05-18Array size UB fixes (#3162)Pieter-Jan Briers
* Array size UB fixes * Fix ShieldD * Another one
2026-04-19Fix obj_sw_class array sizes (#3156)Howard Luck
2026-04-13cat door cleanup (#3155)TakaRikka
2026-04-11Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#3152)Howard Luck
2026-04-11Fix daE_FB_c::mKeys array size on PC (#3151)Howard Luck
2026-04-11Fix obj_maki_class::field_0x6f8 array size (#3149)Howard Luck
2026-04-11Fix daNpcCoach_Attr_c::field_0x28 array size (#3148)Howard Luck
2026-04-11Fix daBaseNpc_c field_0x744 array size (#3154)Pieter-Jan Briers
2026-04-11UB fixes (#3150)Pieter-Jan Briers
* Fix incorrect size for J2DTevBlock8::insertTexture local_38 * Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size * dMeter_drawLightDropHIO_c mVesselAlpha fix * d_a_mg_rod array size fixes * Fix e_tk2_class mActionTimer array size * daObjTOMBO_c field_0x714 array size fix
2026-04-11henna ub fix (#3147)TakaRikka
2026-04-10Fix field array size on field_0x50 (#3145)Pieter-Jan Briers
UB caught by modern compilers, this fixes it.
2026-04-10Replace magic constants derived from framebuffer size (#3144)Max Roncace
2026-04-10Couple names in dMeterMap_c (#3142)Pieter-Jan Briers
2026-03-30Z2Audio player debug work / fix actor method returns (#3140)TakaRikka
* Z2Audio player debug work * fix actor method returns * wii build fix
2026-03-29d_path / d_vibration debug work (#3138)TakaRikka
* dpath debug * dvibration debug * d_meter2_info debug * gcyl/gpsh debug
2026-03-29E ws work (#3137)Luzagar
* e_ws work * more doc * add debug message * move declaration * more match * test * Revert "more match" This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1. * fix * cleanup * fix * rename mIsHome
2026-03-26JAHostIO and friends (#3131)Roman Sandu
2026-03-21cleanup d_a_obj_wflag (#3135)TakaRikka
2026-03-18fix push pull callback UB in other compilers (#3134)TakaRikka
2026-03-17cc debug work (#3133)TakaRikka
2026-03-17Fix a bunch of compiler warnings and document several more bugs (#3130)Max Roncace
2026-03-17various d_bg debug cleanup / d_menu_window_HIO debug (#3132)TakaRikka
* various d_bg debug cleanup * matching forward decl for compiler compatibility * fix build
2026-03-15convert `daPasserMng_c::mGroupTbl` underlying data from bytes to ↵roeming
`daPasserMng_c::Group` (#3129) * daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group * move over to const groups * templated solution that works on modern compilers + mwcc --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-03-11d_a_npc_tkj2 debug code+data 100% (#3128)Max Roncace
2026-03-11d_a_horse debug improvements (#3127)Max Roncace
2026-03-11E wb documentation + e_rd cleanup (#3125)Luzagar
* e_rd cleanup * first pass * fix ? * rename * more rename * fix other platform * fix typo * more documentation * more work * fix build * fix * more doc * camera work * more work * cleanup * more work * clean up + fix build * fix build * more work * change mSpeedRate name * change description * more work * fire eff work * fix build * fix match * debug fix ? * update description * rename field
2026-03-11More debug fixes for 99% TUs (#3122)Max Roncace
* d_a_e_hp debug code 100% * d_a_npc_chin debug improvements * d_a_npc_du debug code 100% * d_a_npc_cdn3 debug code 100% * d_a_e_rdy GCN symbol fixes * d_a_kago debug code 100% * d_a_e_oc debug code 100% * d_a_e_yr debug code almost matching * d_a_e_bg debug code 100% * d_a_ykgr debug code 100% * d_a_tag_hjump debug data fixes * d_a_tag_attack_item debug data fixes * d_a_e_df debug code 100% * d_a_e_sh debug code 100% * d_a_L7op_demo_dr debug code 100% * d_a_L7low_dr debug code 100% * d_a_e_sm2 debug code 100% * d_a_movie_player debug code 100% * d_a_e_st debug code 100% * d_a_npc_aru debug code 100% * d_a_e_yg debug code 100% * d_a_door_spiral debug code 100% * d_a_bg debug code 100% (still has .data issues) * d_a_e_dn debug code 100% * d_a_tag_attention debug code 100% * d_a_e_bd debug code 100% * d_a_tag_camera debug .rodata fix * d_a_obj_movebox debug code 100% (array dtors are mismapped) * d_a_mg_rod debug improvements * d_a_e_rd debug symbol fixes
2026-03-09Actor status consolidation & process profile definition editing (#3117)Huitzi
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-06d_s_room / d_s_name / d_a_title debug work (#3123)TakaRikka
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
2026-03-01Reorganize library code into `libs/` (#3119)Luke Street
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN} * Update configure.py and project.py for new libs structure * Refactor `#include <dolphin/x.h>` -> `<x.h>` * Remove `__REVOLUTION_SDK__` forwards from dolphin * Fix dolphin/ references in revolution * Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__` * Always build TRK against dolphin headers * Resolve revolution SDK header resolution issues
2026-03-01d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)TakaRikka
* d_a_kago cleanup * d_s_logo wii/shield work * d_s_logo / d_s_play debug work * fix missing profile class sizeof's * fix phase->id values * build fixes * fix dCamera_c and camera profile
2026-02-28More GCC compatibility/warning fixes (#3118)Luke Street
* Wrap >4-char literals in a MULTI_CHAR macro Modern compilers do not support CW's non-standard behavior with >4 char literals. We can, however, use a constexpr function to compute the u64 values directly. This leaves <=4 char literals unchanged. * Replace non-pointer usages of NULL with 0 * Define NULL to nullptr on C++11 and above * Fix more -Wpointer-arith and -Woverflow warnings * Replace u32/s32 with uintptr_t/intptr_t where appropriate * JSUOutputStream: Overload all standard int types
2026-02-28Another round of GCC fixes (#3115)Luke Street
* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up) MWerks' <string> header transitively includes C string functions (memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++ std::string header. These files all use C string functions and should include <cstring> instead. * Use std::isnan instead of isnan for GCC compilation GCC's <cmath> places isnan in the std namespace. Using the unqualified isnan fails to compile with GCC/Clang. * Fix cCcD_Src types: s32 -> u32 for bitmask fields cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32, MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in aggregate inits). Change from s32 to u32 to match usage. Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals, and remove now-unnecessary (s32) casts on hex literals in collision source data. * Mark dummy() functions as static to avoid multiple definition errors These decomp artifact functions have the same name and signature across TUs, causing linker errors when building as a single binary.
2026-02-28E rd documentation (#3106)Luzagar
* some e_rd doc * fix build * more doc * more doc * fix debug * fix debug for real * change some name * some rename * rename
2026-02-28ShieldD: Clean up a bunch of 99% matching TUs (#3113)Max Roncace
* d_a_npc_ks debug code 100% * d_a_npc_rafrel debug code 100% * d_a_npc_inko minor improvements * d_a_npc_gro debug code 100% * d_a_npc_pachi_taro debug code 100% * d_a_npc_passer debug code 100% * d_a_npc_pachi_maro debug code 100% * d_a_npc_post debug code 100% * d_a_obj_bemos debug improvements * d_a_obj_scannon_ten debug code 100% * d_a_b_mgn debug code 100% * d_a_e_fb debug code 100% * d_a_e_gb debug code 100% * d_a_e_hz debug code 100% * d_a_e_cr_egg debug code 100% * d_a_e_md debug code 100% * d_a_e_wb debug code 100% * d_a_obj_mirror_6pole debug code 100% * d_a_obj_spinLift debug data fixes * d_a_obj_pdwall debug data fixes * d_a_obj_ss_drink debug code almost matching * d_a_obj_poFire debug code 100% * d_a_obj_picture debug code 100% * d_a_obj_dust debug code 100% * d_a_obj_fallobj debug code 100% * d_a_obj_itamato debug code almost matching * d_a_obj_syRock debug code 100% * d_a_obj_katatsumuri debug code 100% * d_a_obj_wood_statue debug code 100% * d_a_obj_lv6egate debug code 100% * d_a_tag_qs minor debug symbol fixes * d_a_obj_twGate debug code 100% * d_a_obj_lv6SwGate debug code 100% * d_a_obj_lv6swturn debug code 100% * d_a_obj_lv6Tenbin debug code 100% * d_a_obj_kwheel01 debug code 100% * Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28Some GCC compilation fixes (#3114)Luke Street
* Fix 6-byte multichar literals * Add `struct` to `e_ga_class::ga_s` * Fix remaining wrong forward declares (struct/class) * Replace `#include <string>` with `#include <cstring>` * Guard FLT_EPSILON define to prevent redefinition * Add missing `#include <cstring>` for direct cstring function usage
2026-02-27d_a_alink debug improvements (#3112)Max Roncace
2026-02-25Fix broken J3DTexture assert (#3111)Pieter-Jan Briers
2026-02-24Fix MORE wrong forward declares (struct/class) (#3110)Pieter-Jan Briers
2026-02-23Fix JASGlobalInstance instance definitions (#3108)Pieter-Jan Briers
There are a few places where JASGlobalInstance have their sInstance storage implemented via template specialization. The problem is that these have no initializer, which means that they are not proper definitions (only declarations) in standards-compliant C++. MSVC and (evidently) MWCC accept this, but modern Clang and GCC do not and won't emit symbols. I've added a macro that properly initializes these outside MWCC. Also, JASGlobalInstance<JAUSectionHeap> was only being declared in each actor file that used it, which sounds incorrect? Not sure about this but I added it to m_Do_main too, again behind MWERKS check.
2026-02-23Fix incorrect forward declare keywords (#3107)Pieter-Jan Briers
Mixups of class/struct keyword in forward declares. Doesn't seem to matter on MWCC, but causes name mangling mismatching on modern platforms.
2026-02-20Warpappear doc (#3104)Luzagar
* warpappear documentation * dist documentation * more doc * add enum name + square macro