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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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libs
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JSystem
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J3DGraphAnimator
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J3DMaterialAttach.cpp
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Commit message (
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Author
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-02-06
J3D work (#2064)
hatal175
2024-01-22
some various J2D/J3D work (#2043)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-02-01
Work on dvdlow, OSTime fix and various nonmatching
Tal Hayon
2022-12-19
big d_a_alink pass (#214)
TakaRikka
2022-05-28
npcT / JUTGamePad work
TakaRikka
2021-10-11
J3D setup (#155)
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2020-09-05
organize files, update makefile, add CI checks, begin adding d_save.cpp
unknown