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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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JUTGamePad.cpp
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Commit message (
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Author
2024-01-20
almost all of dolphin matched (#2036)
TakaRikka
2023-12-25
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
TakaRikka
2023-09-19
JUTGamePad (#1936)
Jcw87
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-08-05
Jsystem work (#399)
hatal175
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-02-26
JUtility / JSupport / misc cleanup
TakaRikka
2022-08-30
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
TakaRikka
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2022-06-01
format
TakaRikka
2022-05-28
npcT / JUTGamePad work
TakaRikka
2021-09-24
m_Do cleanup, d_resource, drawlist stuff (#145)
TakaRikka
2021-08-23
move more of d_save / d_com_inf_game (#141)
TakaRikka
2021-05-02
Copy JKernel (#126)
lepelog
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-03-15
Fix symbol names (#118)
lepelog
2021-02-20
delete variables.h
Pheenoh
2021-02-19
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
lepelog
2021-01-31
remove functions.h
Pheenoh
2021-01-04
close-to-matching mDoCPd_c::convert() (#61)
Erin Moon
2021-01-02
M_do_controller_pad split and partially matched (#36)
jdflyer
2020-12-29
Split and decompile parts of JUTGamePad (#33)
Erin Moon
2020-09-05
organize files, update makefile, add CI checks, begin adding d_save.cpp
unknown