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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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c_cc_d.cpp
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Author
2022-08-30
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
TakaRikka
2022-01-04
decompile jstudio-data.cpp (#174)
EpochFlame
2021-08-16
__sinit_d_com_inf_game_cpp OK (#140)
lepelog
2021-06-12
c_cc_d (#132)
lepelog
2021-05-02
move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-03-15
Fix symbol names (#118)
lepelog
2021-02-20
delete variables.h
Pheenoh
2021-01-31
remove functions.h
Pheenoh
2021-01-06
Split SComponent (#45)
lepelog
2020-11-26
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok
unknown