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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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SSystem
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c_sxyz.cpp
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Author
2023-12-25
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2021-06-02
J3duclip, fop_actor_mng and related stuff (#131)
lepelog
2021-04-08
delete unused asm, c_m3d_g
lepelog
2021-04-08
c_xyz and c_angle sinit
lepelog
2021-04-07
Merge branch 'dol2asm_fullsplitt' into new-disasm-codecopy
lepelog
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
start of cXyz OK
lepelog
2021-03-30
started copying code over to new disasm
lepelog
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-03-15
Fix symbol names (#118)
lepelog
2021-02-20
delete variables.h
Pheenoh
2021-02-19
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
lepelog
2021-01-31
Merge branch 'functions'
Pheenoh
2021-01-31
remove functions.h
Pheenoh
2021-01-26
some c_m3d (#97)
lepelog
2021-01-06
Split SComponent (#45)
lepelog
2020-11-26
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok
unknown