| Age | Commit message (Collapse) | Author |
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* cleanup long usage
* fix regression
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* matching Do_destroy from resource.cpp
* add missing constants from `float.c`
* add numeric_limits for double
* set TObject::reset for each version in stb.cpp
* improve debug matching
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* J3D debug work
* Clean up JSystem GXColor ctors, remove a couple fakematches
* Update symbols.txt
* Fix res include syntax
* Remove fakematch that isn't necessary anymore
* Fix some Shield regressions
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* Add debug for J2DWindowEx, link GCN version
* locking non-const copy ctor behind GCN check
* fix typo for define
* fix another define typo
* update bugged ctor and leave a comment
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* fix functions not returning values
* implement functions that should return values
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* Fakematch JASTrack::TList::seqMain
* Add debug ifdef
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* Adding explicit dolphin/ prefix & fix characters
* Rename ShiftJIS to SJIS
* Separate JASSeqReader read methods implementation between compilers.
* Fix pointer.h
* fix d_item_data typo
* fix gcn matching issue
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* Improving compatibility with standard cpp compiler
* Add __REGISTER macro for non mwcc compatibility
* Fix for PR comments
* fix missing define for revolution
* Simplifying cSAngle conversion
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* Fix const loop invariant issues by defining explicit operator= for structs
* Fix J2DMatBlock weak func order
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* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
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* resolve illegal jump past declaration/initializer
* pr comments
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* Debug matches
* Match daAlink_c::procGrassWhistleWait
* Match JASAramStream::channelProc
* More debug matches
* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines
* Fix some fakematches
* Fix gameinfo player info not being a struct
* Update bug comments
* Fix procids in alink
* d_a_scene_exit OK
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* Match four inline asm functions with manual regalloc
* J3DSkinDeform::changeFastSkinDL: Clean up var names, slightly improve match
* Syntax
* More var names
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* daAlink_c::jointControll OK
* daalink debug work
* checkpoint
* fix casting
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* remaining functions + fixes round 1
* fixes round 2
* fixes round 3
* fixes round 4
* revert getNeckAimAngle for now
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* J2DScreen OK
* Fix clangd errors
* Remove nonmatching comment
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* Misc debug matches
* Fix JASBasicWaveBank weak func order
* Remove more dol2asm stuff, fix missing includes
* Some data fixes
* Update comments
* d_file_sel_warning is already OK
* Fix Z2 splits
* Fix movebox namespace
* Fix inlining issue in m_Do_ext
* Fix Z2 splits for P and J
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* some JAudio work
* audio cleanup checkpoint
* checkpoint more audio cleanup
* fix symbols
* more z2 cleanup
* fix regression
* fix build
* some fixes
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* j2dmatblock debug work
* J2DMaterialFactory matching
* J2DPictureEx matching
* tiny work
* fixed regressions
* PR cleanup
* build error fix
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* Misc matches
* Remove more old dol2asm stuff
* Remove dCcS::SetMass-related fakematches
No longer necessary with the PCH for some reason.
* Use attention types enum in more places
* Remove more dol2asm stuff
* Clean up matDL_dis.py
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* Fix GetPolyIndex and GetBgIndex, fixing a couple regallocs
* Match daNpcCd2_c::checkFearSituation and daNpcCd2_c::getAnmP
* Match daAlink_c::jointControll
* Clean up float class checks
* Move float constants to global.h
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* Misc debug matches
* Fix d_map weak function order
* Remove old nonmatching comments
* d_menu_dmap and JASAudioThread OK, fix weak func order and rodata alignment
* More misc matches
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* Debug matches and remove fake matches
* Fix false equivalencies, regallocs, and vtable orders
* Fix PAL splits
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* Replace DANPCF_C_HACK with a better fakematch
* d_a_obj_item OK
* Fix ninja diff
* Misc debug/nonmatching fixes
* Fix ninja diff for PAL
* Fix bad PAL split
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* JSUOutputStream Matching for shield
* Fix nonmatching in JAUSectionHeap
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* fvb Matching
* J2DScreen debug work
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* Misc small matches
* Add J3DFrameCtrl::EMode_NULL enum
* Improve weak bss fakematch and remove a functionvalue fakematch
* demo00 OK
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* wii building OK + m_Do_graphic debug work
* d_meter_HIO debug cleanup
* wii m_Do_graphic stuff
* tag_attack_item OK, mirror_chain almost
* fix build
* mg_fshop matching
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* Debug work + some retail regalloc fixes
* Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee
* Link m_Do_machine
* Fix clang putting other includes before the pchs
* Link some more debug TUs that already match
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* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
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* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
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* d_a_obj_kznkarm OK
* d_a_title GZ2P01 Matching
* More GZ2P01 Matches
* d_s_name matching for PAL
* d_msg_scrn_light Matching for PAL
* d_menu_fishing Matches on PAL
* d_file_sel_info Matches on PAL
* d_a_npc_cd Matching on PAL
* d_error_msg Matches on PAL
* d_cam_param matches as is on PAL
* Fix PAL JSystem and Z2AudioLib splits/symbols
* Aligning the rest of TUs to compile on all GC versions
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* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
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