| Age | Commit message (Collapse) | Author |
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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* Wrap >4-char literals in a MULTI_CHAR macro
Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.
* Replace non-pointer usages of NULL with 0
* Define NULL to nullptr on C++11 and above
* Fix more -Wpointer-arith and -Woverflow warnings
* Replace u32/s32 with uintptr_t/intptr_t where appropriate
* JSUOutputStream: Overload all standard int types
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* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)
MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.
* Use std::isnan instead of isnan for GCC compilation
GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.
* Fix cCcD_Src types: s32 -> u32 for bitmask fields
cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.
Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.
* Mark dummy() functions as static to avoid multiple definition errors
These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
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* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
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64-bit compat
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* Big cast cleanup
* fix for name conflict
* rename header
* rename cast macros
* fix rename mistake
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Co-authored-by: roeming <roeming@users.noreply.github.com>
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* Fix GCN_mem_alloc.c filename capitalization
* Fix up TRK file names in Wii/Shield splits
* Add string_TRK
* Add cc_gdev
* Add Shield-only wstring TUs
* Implement NdevExi2A
* Add missing JSystem TUs (more are still missing from ShieldD)
* Clean up includes
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* Jut cleanup work
* data section fix
* match the last of JUtility
* added more helpful comment
* Add missed null terminator
* do while -> while loop
* replace more do whiles
* Fix wii regression
* Add suggestions
* fix null check
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Co-authored-by: roeming <roeming@users.noreply.github.com>
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d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
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* JUtility wii
* lbl_8074CFA4
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* m_Do debug
* m_Do wii data
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* J3DGraphBase debug
* J3DGraphAnimator debug
* J3DGraphLoader debug
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* move math to cmath
* replace stdarg to cstdarg
* change stdint to stdint.h
* minor fixes
* change stdio to cstdio
* change stdlib to stdlib
* renamed ctype to cctype
* fix missing argument for UNSET_FLAG
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* J2DGraph debug
* J2DGraph debug
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* first round of constants cleanup
* move m_PI_D definition
* remove compatibility comment
* add future version of angle subtracting with/without cast
* whitespace change to run builds again
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(#3014)
* Improve dolzel.pch ordering
* Improve JSystem include order
* Various class ordering fixes
* Link remaining Z2AudioLib TUs
* Fix some symbols in Shield and weak functions in ShieldD
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* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
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* Fix optimization flag for Shield
* Minor debug work
* Fix NULL asserts
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* Remove NDEBUG_DEFINED fakematch, clean up getName temps
* Fix ifdef
* Fix bad JSystem pch ifdef breaking decomp.me
* Remove Acch Chk fakematches
* Private Acch fields
* Fix some clangd errors in headers
* Add UNUSED macro for matching debug parameters
* Enable clangd unused-parameter warning
* Remove extern from initializers
Probably added by dol2asm?
* Fix process profile definitions
* Remove leftover dol2asm address comments
* Remove some unnecessary double casts
* Enable some more clangd warnings
* Fix missing usages of fopAcM_ct
* Fix wrong enum usage
* Fix more fakematches
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* msl_c header cleanup
* math header cleanup
* fix rest of shieldD configs
* cleanup cflag configs a bit
* fix shield build
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* Update GZ2J01 symbols from linked DOL
* GCN data 100% matching
* Run dtk apply
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* next round of standard compiler fixes
* Fix weak function order issue
* fix missmatch with ShieldD version
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* Replace bss lbl_ with init$0000
* Rename l_HIOInit to hio_set
The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps.
* Fix a couple more init$ names
* Fix nbomb missing some bss
* Fix camera localstatics having wrong name
* Rename l_initHIO to hio_set
* A couple manual fixes
* Rename hioInit to hio_set
* Couple more manual fixes
* Fix d_a_npc_cd2 data and function order
* More data fixes
* Fix inconsistent hex vs decimal
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* Update to objdiff 3.5.0
* Fix symbols being in .data instead of .rodata for Wii/Shield
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* JAUSectionHeap OK
* Slightly improve d_camera weak func order (12 -> 10)
* Minor d_a_alink fixes
* weak_order_diff.py: Change to take source file as cli argument instead of .o file
For cli autocompletion to work.
* Reorganize J3D structs (no change in weak order)
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Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
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