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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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c_damagereaction.cpp
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Commit message (
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-01-11
Work on c_damagereaction and f_ap_game debug (#3033)
hatal175
2025-11-30
project cleanup (#2895)
TakaRikka
2025-10-17
Some henna documentation (#2739)
Luzagar
2025-06-03
d_a_npc_henna equivalent (#2473)
Max Roncace
2025-01-14
Fix various issues in TUs marked `Equivalent` (#2286)
LagoLunatic
2024-10-31
more misc. cleanup (#2232)
Caroline Madsen
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-03-19
remove "duplicated" inlines (#2099)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-07-16
dMsgScrnTree_c OK, Some JGeometry work (#370)
hatal175
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-03-09
d_eye_hl OK, d_spline_path and JASSeqReader work (#307)
Pheenoh
2023-02-25
d_a_e_yk 23/26 matched (#301)
Pheenoh
2023-01-15
d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 (#243)
TakaRikka
2021-10-11
J3D setup (#155)
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2020-08-29
ok
unknown