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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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Author
2026-06-20
Alink Documentation (#3159)
Luzagar
2026-06-19
Use J3DSysDrawBuf Enum (#3166)
SuperDude88
2026-06-19
Code cleanup to fix warnings in Dusklight (#3167)
Pieter-Jan Briers
2026-06-19
JAudio naming pass (#3139)
Pieter-Jan Briers
2026-04-13
cat door cleanup (#3155)
TakaRikka
2026-04-11
Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#3152)
Howard Luck
2026-04-11
Fix daBaseNpc_c field_0x744 array size (#3154)
Pieter-Jan Briers
2026-04-11
UB fixes (#3150)
Pieter-Jan Briers
2026-04-10
Replace some pointer casts with field references. (#3141)
Pieter-Jan Briers
2026-03-30
Z2Audio player debug work / fix actor method returns (#3140)
TakaRikka
2026-03-29
d_path / d_vibration debug work (#3138)
TakaRikka
2026-03-29
E ws work (#3137)
Luzagar
2026-03-21
cleanup d_a_obj_wflag (#3135)
TakaRikka
2026-03-18
fix push pull callback UB in other compilers (#3134)
TakaRikka
2026-03-17
cc debug work (#3133)
TakaRikka
2026-03-17
Fix a bunch of compiler warnings and document several more bugs (#3130)
Max Roncace
2026-03-17
various d_bg debug cleanup / d_menu_window_HIO debug (#3132)
TakaRikka
2026-03-15
convert `daPasserMng_c::mGroupTbl` underlying data from bytes to `daPasserMng...
roeming
2026-03-11
d_a_npc_tkj2 debug code+data 100% (#3128)
Max Roncace
2026-03-11
d_a_horse debug improvements (#3127)
Max Roncace
2026-03-11
E wb documentation + e_rd cleanup (#3125)
Luzagar
2026-03-11
More debug fixes for 99% TUs (#3122)
Max Roncace
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-03-02
JUTDataFileHeader (#3121)
qwertyquerty
2026-03-01
Reorganize library code into `libs/` (#3119)
Luke Street
2026-03-01
d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)
TakaRikka
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-28
Another round of GCC fixes (#3115)
Luke Street
2026-02-28
E rd documentation (#3106)
Luzagar
2026-02-28
ShieldD: Clean up a bunch of 99% matching TUs (#3113)
Max Roncace
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-02-27
d_a_alink debug improvements (#3112)
Max Roncace
2026-02-20
Warpappear doc (#3104)
Luzagar
2026-02-20
Big cast cleanup (#3076)
roeming
2026-02-11
extract d_a_player l_sightDL (#3095)
TakaRikka
2026-02-11
fix compiler warnings (#3094)
Jcw87
2026-02-02
d_com_static debug (#3082)
Jcw87
2026-01-28
Use literals in TWgate (#3071)
hatal175
2026-01-28
Various Lakebed Temple/water-related object debug equivalencies (#3070)
Huitzi
2026-01-28
DBG npc_henna and mg_fshop equiv (#3069)
YunataSavior
2026-01-27
Std7 (#3068)
kipcode66
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-24
d_a_e_tk debug (#3062)
Niklas Bauer
2026-01-20
dbg npc_aru (-1 func), npc_maro, and npc_bans equiv (#3053)
YunataSavior
2026-01-19
Use default parameter values in JORMContext calls where appropriate (#3057)
Max Roncace
2026-01-19
Fix misspelled dSv_config_language enum values (#3056)
Max Roncace
2026-01-19
d_a_tag_* TUs mostly matching for debug (#3054)
Max Roncace
2026-01-19
d_a_obj_fallobj debug work + dVibration_c alignment (#3048)
Niklas Bauer
2026-01-18
npc_besu, npc_toby DBG equiv (#3051)
YunataSavior
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