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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_door_shutter.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-21
Miscellaneous data fixes (#2983)
LagoLunatic
2025-12-04
Resolve all "illegal jump past declaration/initializer" warnings (#2911)
Niklas Bauer
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-25
Misc fixes (#2860)
LagoLunatic
2025-11-10
Regalloc/debug/misc fixes (#2794)
LagoLunatic
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-03-23
b_gnd equivalent (#2340)
TakaRikka
2025-03-22
Debug version now builds OK and all_source compiles (#2343)
LagoLunatic
2024-12-24
kankyo mostly done (#2269)
TakaRikka
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-11-06
d_a_midna mostly done (#2237)
Caroline Madsen
2024-10-31
more misc. cleanup (#2232)
Caroline Madsen
2024-10-10
switch to dtk setup (#2203)
TakaRikka