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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_npc_moir.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-19
Use default parameter values in JORMContext calls where appropriate (#3057)
Max Roncace
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-06
Various debug conditional compilation cleanup (#2915)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-29
d_a_npc_moir OK (#2894)
LagoLunatic
2025-11-21
Misc matches (#2845)
LagoLunatic
2025-11-19
Misc fixes (#2830)
LagoLunatic
2025-11-12
rename variable in accordance with assert (#2797)
roeming
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-10-01
npc_moir HIO and debug cleanup (#2719)
YunataSavior
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-26
d_a_npc_moir almost matching (#2701)
YunataSavior
2025-09-15
Miscellaneous TU fixes (#2662)
Max Roncace
2025-09-13
npc_kakashi done (#2651)
TakaRikka
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-08-15
d_a_e_hp almost matching (#2585)
Max Roncace
2025-08-09
d_a_npc_moir almost equivalent (#2569)
Carco_21
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-25
Work on daNpc_Hanjo_c (#2225)
hatal175
2024-10-10
switch to dtk setup (#2203)
TakaRikka