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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_bg_s_acch.cpp
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Author
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-03-04
d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names (#2084)
TakaRikka
2024-02-13
d_a_e_yd_leaf and d_a_e_ph done (#2070)
TakaRikka
2024-01-29
various fixes / matches (#2052)
TakaRikka
2023-11-02
work on d_a_tbox (#1971)
Caroline Madsen
2023-09-07
d_a_npc / d_a_tag_mhint / d_a_grass work (#1916)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-01-05
anm_init
Pheenoh
2023-01-05
inlined virtual func problem solution (thanks Julgodis)
Pheenoh
2022-12-19
big d_a_alink pass (#214)
TakaRikka
2022-07-01
move inlines
lepelog
2021-11-10
wip
TakaRikka
2021-11-10
d_bg_s (#159)
TakaRikka
2021-06-12
c_cc_d (#132)
lepelog
2021-05-02
move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis