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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_bright_check.cpp
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Author
2025-11-30
project cleanup (#2895)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-06-18
fix GC JPN dol splits / d_a_npc_prayer mostly done (#2488)
TakaRikka
2025-03-30
Debug build now takes .alf as input instead of .dol (#2360)
LagoLunatic
2025-03-22
Debug version now builds OK and all_source compiles (#2343)
LagoLunatic
2025-01-26
Fix spurious differences when using `ninja diff` (#2294)
LagoLunatic
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-02-17
d_map OK (#2074)
TakaRikka
2024-01-17
d_timer / d_bright_check done (#2034)
TakaRikka
2023-09-18
d_menu_insect basically OK, optimizations, match one func in d_menu_ring (#1934)
Trueffel
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-08-10
d_file_select work + misc changes (#1873)
Pheenoh
2023-06-09
JASSeqCtrl OK + misc functions (#346)
hatal175
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2020-08-29
ok
unknown