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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_event_manager.cpp
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2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-28
Another round of GCC fixes (#3115)
Luke Street
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-12-06
d_kankyo debug work (#2918)
Max Roncace
2025-12-06
Various debug conditional compilation cleanup (#2915)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-23
cleanup event stuff (#2688)
TakaRikka
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-04-13
d_stage cleanup (#2392)
LagoLunatic
2025-04-01
d_camera work (#2369)
Caroline Madsen
2025-03-30
d_event_debug equivalent & modifications to dEvLib_callback_c (#2359)
Huitzi
2025-03-23
b_gnd equivalent (#2340)
TakaRikka
2025-02-23
d_a_npc work (#2306)
Caroline Madsen
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka