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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_ky_thunder.cpp
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Author
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-03-19
remove "duplicated" inlines (#2099)
TakaRikka
2023-09-28
k_wmark / k_wpillar OK, fop actor enums / debug building (#1946)
TakaRikka
2023-09-02
setup dolphin VEC/MTX function defines (#1903)
TakaRikka
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-05-05
d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK (#327)
TakaRikka
2023-03-14
d_ky_thunder done / d_scope wip / m_Do_graphic wip (#308)
TakaRikka
2023-02-25
d_a_kytag06 fully done / d_msg_class/object work (#300)
TakaRikka
2023-02-01
Work on dvdlow, OSTime fix and various nonmatching
Tal Hayon
2022-12-27
d_ky_thunder first pass (#223)
Pheenoh
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis