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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_menu_fmap.cpp
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2026-04-10
Replace magic constants derived from framebuffer size (#3144)
Max Roncace
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-19
Use default parameter values in JORMContext calls where appropriate (#3057)
Max Roncace
2026-01-17
d_a_alink cleanup / debug work (#3045)
TakaRikka
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-26
Fix optimization flag for Shield (#3004)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-12-16
d_meter_HIO debug (#2959)
Jcw87
2025-12-08
Improving standard compiler compatibility (#2926)
kipcode66
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-17
wii building OK / m_Do_graphic debug work (#2815)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-08-08
ChkBit comments and enum work (#2571)
Carco_21
2025-04-13
d_stage cleanup (#2392)
LagoLunatic
2025-04-06
GCN pal / jpn support, some debug work (#2375)
TakaRikka
2025-04-01
d_camera work (#2369)
Caroline Madsen
2024-10-10
switch to dtk setup (#2203)
TakaRikka