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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_msg_scrn_explain.cpp
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2026-04-10
Replace magic constants derived from framebuffer size (#3144)
Max Roncace
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-11-30
project cleanup (#2895)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-27
Remove unnecessary externs (#2705)
LagoLunatic
2025-09-19
Link all oustanding US-matched TUs for JP (#2671)
Max Roncace
2025-09-03
Link a lot of TUs for JP version (#2625)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-03-21
Z2AudioLib work (#2339)
Caroline Madsen
2024-10-10
switch to dtk setup (#2203)
TakaRikka