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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_msg_unit.cpp
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2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-19
Fix misspelled dSv_config_language enum values (#3056)
Max Roncace
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-12-19
Match dMsgUnit_c::setTag (#2974)
LagoLunatic
2025-12-06
Various debug conditional compilation cleanup (#2915)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-22
Clean up d_msg_unit, misc fixes for PAL and JPN (#2848)
Max Roncace
2025-11-21
Link d_msg_class (all) and d_msg_unit (JP only), minor alink fix (#2846)
Max Roncace
2025-10-17
d_name work for PAL (#2742)
hev7
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-06-13
cleanup/doc JMessage / d_msg_class (#2484)
TakaRikka
2025-05-28
cleanup d_meter2_info / little JMessage work (#2460)
TakaRikka
2025-04-11
Misc Matches using debug (#2388)
hatal175
2025-04-01
d_camera work (#2369)
Caroline Madsen
2025-01-26
Fix spurious differences when using `ninja diff` (#2294)
LagoLunatic
2024-12-29
various matches / cleanup (#2271)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka