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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_name.cpp
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Author
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-02-17
d_map OK (#2074)
TakaRikka
2024-01-29
various fixes / matches (#2052)
TakaRikka
2024-01-21
Work on d_msg_scrn_howl + misc (#2040)
hatal175
2023-12-25
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
TakaRikka
2023-09-18
d_menu_insect basically OK, optimizations, match one func in d_menu_ring (#1934)
Trueffel
2023-09-15
fix functions not returning values (#1926)
Jcw87
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-04-29
improve const correctness (#325)
Jcw87
2023-04-21
add MSL_C/stdio.h (#317)
Jcw87
2022-06-08
progress
lepelog
2022-04-28
d_name / d_s_name (#194)
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2020-08-29
ok
unknown