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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_s_logo.cpp
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2026-06-23
Link d_cursor_mng for all Wii versions (#3164)
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main
Max Roncace
2026-06-19
Wii PAL d_s_logo improvements (#3157)
Pieter-Jan Briers
2026-04-10
Replace magic constants derived from framebuffer size (#3144)
Max Roncace
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-01
d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)
TakaRikka
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-17
wii building OK / m_Do_graphic debug work (#2815)
TakaRikka
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-08-10
e_hb equivalent / some pal work (#2577)
TakaRikka
2025-06-17
getDemoIDData matched, fix up various inlines and template classes (#2489)
LagoLunatic
2025-04-06
GCN pal / jpn support, some debug work (#2375)
TakaRikka
2024-12-02
d_vibration / JUTGamePad matched + linked (#2256)
TakaRikka
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka