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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_s_room.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-29
d_com_inf_game debug (#3075)
Jcw87
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-11-30
project cleanup (#2895)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-06-27
add wii usa rev0 support (#2505)
TakaRikka
2025-04-13
d_stage cleanup (#2392)
LagoLunatic
2025-02-23
d_a_npc work (#2306)
Caroline Madsen
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-12
d_a_alink work / bump dtk version (#2205)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka