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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_vibration.cpp
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Author
2026-03-29
d_path / d_vibration debug work (#3138)
TakaRikka
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-11-30
project cleanup (#2895)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-02-10
copy dolsdk2004 to tp / b_bh + e_mb done (#2299)
TakaRikka
2024-12-02
d_vibration / JUTGamePad matched + linked (#2256)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-06-19
Work on d_resorce, d_vibration, d_tresure and others (#347)
hatal175
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-04-21
e_ym / obj_volcball wip. obj_mgate done (#318)
TakaRikka
2022-12-26
d_vibration first pass (#220)
Pheenoh
2022-10-18
d_attention / d_demo / d_lib work
TakaRikka
2021-05-02
move some of d_com_inf_game (#128)
TakaRikka
2021-04-08
demangle data-symbols
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2020-08-29
ok
unknown