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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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kankyo
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d_kankyo_rain.cpp
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Author
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-03-19
remove "duplicated" inlines (#2099)
TakaRikka
2024-01-20
almost all of dolphin matched (#2036)
TakaRikka
2023-12-25
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
TakaRikka
2023-10-25
d_envse mostly OK. more work on kankyo_rain (#1969)
TakaRikka
2023-10-11
d_a_andsw2 OK, d_a_player / d_a_alink cleanup, d_a_alink_hook mostly done (#1...
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-07-20
Various matches (#378)
hatal175
2023-07-03
d_event_manager OK, d_kankyo rain WIP (#360)
hatal175
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-04-24
MSL_C (#319)
Jcw87
2022-12-19
big d_a_alink pass (#214)
TakaRikka
2022-10-03
d_camera / m_Do_ext / d_particle + minor various wip (#210)
TakaRikka
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis