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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_menu_fishing.cpp
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Author
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-03-31
Some documentation on d_menu_fishing (#2115)
Trueffel
2024-03-15
d_menu_skill OK (#2096)
Trueffel
2024-03-13
Fix d_menu_fishing & d_menu_insect vtable (#2094)
Trueffel
2024-02-17
d_map OK (#2074)
TakaRikka
2024-01-09
d_meter2_draw done (#2028)
TakaRikka
2023-12-22
d_meter_HIO OK + misc (#2009)
hatal175
2023-10-13
Match a few funcs, optimize some things (#1960)
Trueffel
2023-09-18
d_menu_insect basically OK, optimizations, match one func in d_menu_ring (#1934)
Trueffel
2023-09-05
d_a_obj_wsword work (#1911)
Trueffel
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-07-19
d_menu_fishing mostly done (#375)
Trueffel
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-04-23
d_a_obj_zcloth WIP
Trueffeloot
2023-03-06
Some work on d_menu_fishing (#304)
Trueffel
2022-01-10
JUTAssert
TakaRikka
2022-01-04
d_menu_window
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis