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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_menu_fmap.cpp
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Author
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2024-10-07
d_menu_fmap and d_menu_fmap2D OK (#2202)
Caroline Madsen
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-01-29
various fixes / matches (#2052)
TakaRikka
2023-12-25
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-07-20
Various matches (#378)
hatal175
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-04-24
MSL_C (#319)
Jcw87
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2022-06-29
work on daalink, fop actor, mDo machine, msg_scrn, + various (#201)
TakaRikka
2022-05-28
npcT / JUTGamePad work
TakaRikka
2022-01-10
JUTAssert
TakaRikka
2022-01-04
d_menu_window
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis