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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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Author
2026-03-01
Reorganize library code into `libs/` (#3119)
Luke Street
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-12-22
Add missing RVL .init splits (#2989)
LagoLunatic
2025-12-21
Make Debug_BBA symbol global in __start.c (#2982)
Max Roncace
2025-12-08
Improving standard compiler compatibility (#2926)
kipcode66
2025-12-06
Improving compatibility with standard cpp compiler (#2920)
kipcode66
2025-12-06
Various debug conditional compilation cleanup (#2915)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-09-26
Misc matches and fixes (#2703)
LagoLunatic
2025-02-10
copy dolsdk2004 to tp / b_bh + e_mb done (#2299)
TakaRikka
2025-01-26
Fix spurious differences when using `ninja diff` (#2294)
LagoLunatic
2025-01-14
Fix various issues in TUs marked `Equivalent` (#2286)
LagoLunatic
2024-12-24
kankyo mostly done (#2269)
TakaRikka
2024-11-08
dolphin work (#2238)
Caroline Madsen
2024-10-12
Add clangd support for VS Code (#2207)
Luke Street
2024-10-10
switch to dtk setup (#2203)
TakaRikka