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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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f_pc_stdcreate_req.cpp
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Author
2026-03-01
Reorganize library code into `libs/` (#3119)
Luke Street
2026-02-28
ShieldD: Clean up a bunch of 99% matching TUs (#3113)
Max Roncace
2026-01-06
f_pc mostly linked for Wii/Shield (#3015)
Max Roncace
2025-12-08
Improving standard compiler compatibility (#2926)
kipcode66
2025-12-06
Various debug conditional compilation cleanup (#2915)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-03-18
d_a_e_pz equivalent (#2330)
TakaRikka
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2023-08-16
Kytag00 / Vrbox2 work, some cphase / kankyo doc (#1886)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-05-05
d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK (#327)
TakaRikka
2023-03-07
Misc Changes (#306)
Pheenoh
2022-10-03
d_camera / m_Do_ext / d_particle + minor various wip (#210)
TakaRikka
2021-04-08
delete unused asm, c_m3d_g
lepelog
2021-04-01
ported over f_pc
lepelog
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis