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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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m_Do
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m_Do_graphic.cpp
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Commit message (
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Author
2022-12-19
big d_a_alink pass (#214)
TakaRikka
2022-10-03
d_camera / m_Do_ext / d_particle + minor various wip (#210)
TakaRikka
2022-08-30
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
TakaRikka
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2022-06-01
m_Do / d_a_npc work
TakaRikka
2022-05-28
npcT / JUTGamePad work
TakaRikka
2022-04-28
d_name / d_s_name (#194)
TakaRikka
2022-02-06
d_meter2 wip / d_s_play / d_file_sel_info (#179)
TakaRikka
2022-01-25
d_kankyo_wether / d_eye_hl (#178)
TakaRikka
2022-01-09
JFramework mostly ok
TakaRikka
2022-01-04
d_menu_window
TakaRikka
2021-04-10
moved strings + decompile simple store functions
Julgodis
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-07
detect more floats/doubles, including from relocations
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-03-15
Fix symbol names (#118)
lepelog
2021-02-20
delete variables.h
Pheenoh
2021-02-13
fapGm_Create ok
Pheenoh
2021-02-12
f_op_actor_mng split & started decomp (#112)
lepelog
2021-01-31
d_kyeff, d_kyeff2, m_Do_printf, and m_Do_graphic (#109)
jdflyer
2020-08-29
ok
unknown