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#ifndef C_ANGLE_H
#define C_ANGLE_H
#include "SSystem/SComponent/c_xyz.h"
class cSAngle {
private:
s16 mAngle;
public:
const static cSAngle _0;
const static cSAngle _1;
const static cSAngle _90;
const static cSAngle _180;
const static cSAngle _270;
cSAngle() {}
~cSAngle() {}
cSAngle(const cSAngle&);
cSAngle(s16);
cSAngle(float);
s16 Val() const { return this->mAngle; }
// void Set(s16 angle) { this->mAngle = angle; }
void Val(const cSAngle&);
void Val(s16);
void Val(float);
float Degree(void) const;
float Radian(void) const;
float Norm(void) const;
s16 Abs(void) const;
s16 Inv(void) const;
float Sin(void) const;
float Cos(void) const;
cSAngle operator-(void) const;
cSAngle operator+(const cSAngle&) const;
cSAngle operator-(const cSAngle&) const;
void operator+=(const cSAngle&);
void operator-=(const cSAngle&);
cSAngle operator+(short) const;
cSAngle operator-(short) const;
void operator+=(short);
cSAngle operator*(float) const;
void operator*=(float);
bool operator<(const cSAngle& other) const { return mAngle < other.mAngle; }
bool operator>(const cSAngle& other) const { return mAngle > other.mAngle; }
operator s16(void) const { return mAngle; }
void operator=(const cSAngle& other) { mAngle = other.mAngle; }
static inline cSAngle getMaxNegative(void) { return cSAngle((s16)-0x8000); }
inline void mirrorAtMaxNeg(void) { *this = cSAngle((s16)-0x8000) - *this; }
};
cSAngle operator+(short, const cSAngle&);
cSAngle operator-(short, const cSAngle&);
struct cAngle {
static f32 Radian_to_Degree(f32 rad) { return rad * 57.2957763671875f; }
static f32 Degree_to_Radian(f32 deg) { return deg * 0.017453292f; }
static s16 Degree_to_SAngle(f32 deg) { return deg * 182.04444885253906f; }
static f32 SAngle_to_Degree(s16 angle) { return (360.0f / 65536.0f) * angle; }
static f32 SAngle_to_Radian(s16 angle) { return 9.58738E-5f * angle; }
static f32 SAngle_to_Normal(s16 angle) { return 3.0517578E-5f * angle; }
static s16 Radian_to_SAngle(f32 rad) { return rad * 10430.378f; }
/* Converts Radian value into Degree value */
static f32 r2d(f32 r) { return Radian_to_Degree(r); }
/* Converts Degree value to s16 angle */
static s16 d2s(f32 d) { return Degree_to_SAngle(d); }
template <typename T>
static T Adjust(T f1, T f2, T f3);
};
template <typename T>
T cAngle::Adjust(T f1, T f2, T f3) {
while (f1 >= f3) {
f1 -= f3 - f2;
}
while (f1 < f2) {
f1 += f3 - f2;
}
return f1;
}
class cDegree {
private:
float mDegree;
public:
cDegree(float);
~cDegree() {}
cDegree& Formal(void);
void Val(float);
float Radian(void) const;
float Sin(void) const;
float Cos(void) const;
float Tan(void) const;
};
class cSPolar {
private:
float mRadial;
cSAngle mAngle1;
cSAngle mAngle2;
public:
cSPolar() {}
cSPolar(const cXyz&);
cSPolar& Formal(void);
void Val(float, short, short);
void Val(const cXyz&);
cXyz Xyz(void) const;
void Globe(class cSGlobe*) const;
};
class cSGlobe {
public:
float mRadius;
cSAngle mAzimuth; // original: V
cSAngle mInclination; // original: U
cSGlobe() {}
cSGlobe(const cSGlobe&);
cSGlobe(float, short, short);
cSGlobe(float, const cSAngle&, const cSAngle&);
cSGlobe(const cXyz&);
~cSGlobe() {}
cSGlobe& Formal(void);
void Val(const cSGlobe&);
void Val(float, short, short);
void Val(float, const cSAngle&, const cSAngle&);
void Val(const cXyz&);
float R(void) const { return mRadius; }
const cSAngle& V(void) const { return mAzimuth; }
const cSAngle& U(void) const { return mInclination; }
cXyz Xyz(void) const;
void Polar(cSPolar*) const;
cXyz Norm(void) const;
cSGlobe& Invert(void);
};
#endif /* C_ANGLE_H */
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