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#ifndef C_M3D_G_AAB_H
#define C_M3D_G_AAB_H
#include "SSystem/SComponent/c_m3d_g_lin.h"
#include "SSystem/SComponent/c_m3d.h"
#include "global.h"
// Axis aligned bounding box
class cM3dGAab {
private:
public:
/* 0x00 */ cXyz mMin;
/* 0x0C */ cXyz mMax;
/* 0x18 vtable */
virtual ~cM3dGAab() {}
void Set(const cXyz*, const cXyz*);
bool CrossY(const cXyz*) const;
bool UnderPlaneYUnder(f32) const;
bool TopPlaneYUnder(f32) const;
void ClearForMinMax(void);
void SetMinMax(const cXyz&);
void SetMinMax(const cM3dGAab&);
void SetMin(const cXyz&);
void SetMax(const cXyz&);
void CalcCenter(cXyz*) const;
void PlusR(f32);
const cXyz* GetMaxP(void) const { return &mMax; }
const cXyz* GetMinP(void) const { return &mMin; }
const f32 GetMaxX(void) const { return mMax.x; }
const f32 GetMaxY(void) const { return mMax.y; }
const f32 GetMaxZ(void) const { return mMax.z; }
const f32 GetMinX(void) const { return mMin.x; }
const f32 GetMinY(void) const { return mMin.y; }
const f32 GetMinZ(void) const { return mMin.z; }
bool Cross(const cM3dGLin *param_1) {
return cM3d_Cross_MinMaxBoxLine(GetMinP(), GetMaxP(), (Vec*)¶m_1->GetStartP(), (Vec*)¶m_1->GetEndP());
}
bool Cross(const cM3dGAab *param_1) {
return cM3d_Cross_AabAab(this, param_1);
}
bool Cross(const cM3dGCyl *param_1) {
return cM3d_Cross_AabCyl(this, param_1);
}
bool Cross(const cM3dGSph *param_1) {
return cM3d_Cross_AabSph(this, param_1);
}
}; // Size = 0x1C
STATIC_ASSERT(0x1C == sizeof(cM3dGAab));
#endif /* C_M3D_G_AAB_H */
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